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4773 2356d 2h hendricks266 /polymer/eduke32/build/include/dynamicgtk.h Fix POLYMER=0 GTK C++ build. DONT_BUILD.  
4772 2356d 4h hendricks266 /polymer/eduke32/build/include/dynamicgtk.h Restructure dynamicgtk to comply with C++ casting rules. DONT_BUILD.  
4747 2362d 16h terminx /polymer/eduke32/build/include/dynamicgtk.h Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD.  
1664 3967d 3h plagman /polymer/eduke32/build/include/dynamicgtk.h Make the "Start" button of the GTK start-up window the default button of the window, which means pressing Enter now works at you'd expect.  
1544 4193d 3h terminx /polymer/eduke32/build/include/dynamicgtk.h Second gtk startup window patch from bioman, other random fixes I can't be bothered to remember  
1540 4197d 2h terminx /polymer/eduke32/build/include/dynamicgtk.h A bunch of crap I meant to commit days ago... gtk startup window patch from bioman, nedmalloc REPLACE_SYSTEM_ALLOCATOR fix (related code uses #ifdef REPLACE_SYSTEM_ALLOCATOR so defining it to 0 was still satisfying the condition), slightly lower CPU usage in Mapster 2D mode, fix an ancient bug causing the player to not make vent footstep sounds on sprite based vents, fix map save state cvars, add "skill" cvar to console, fix saving the game while CON_SHOWVIEW is in use  
1205 4505d 19h terminx /polymer/eduke32/build/include/dynamicgtk.h ass rape  
1105 4587d 1h terminx /polymer/eduke32/build/include/dynamicgtk.h Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake  
854 4686d 14h hnt_ts /polymer/eduke32/build/include/dynamicgtk.h 1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
2. Added the svn:ignore properties to clean up the output of "svn update" so that it doesn't show some unversioned files anymore sush as compiled binaries and object files(*.a).
3. Converted the end-of-line charapter sequences from Windows(CR LF) to Unix format(LF). It used to be a mixture of both styles that often confuse some programs. If some files have to be in Windows format, you should add the svn:eol-style on them(svn propset svn:eol-style native polymer/eduke32/source/thefile.c).
 
710 4765d 2h terminx /polymer/eduke32/build/include/dynamicgtk.h SDL and GTK+ version check patches from Ozkan Sezer  
555 5017d 5h terminx /polymer/eduke32/build/include/dynamicgtk.h  
288 5366d 3h terminx /polymer/eduke32/build/include/dynamicgtk.h Add a missing header, fix a config file bug and switch "exponentially" for "dramatically" in the texture caching dialog.