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4773 2396d 4h hendricks266 /polymer/eduke32/ Fix POLYMER=0 GTK C++ build. DONT_BUILD.  
/polymer/eduke32/build/include/dynamicgtk.h
/polymer/eduke32/source/startgtk.game.c
4772 2396d 6h hendricks266 /polymer/eduke32/build/ Restructure dynamicgtk to comply with C++ casting rules. DONT_BUILD.  
/polymer/eduke32/build/include/dynamicgtk.h
/polymer/eduke32/build/src/dynamicgtk.c
4747 2402d 18h terminx /polymer/eduke32/ Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD.  
/polymer/eduke32/build/include/a.h
/polymer/eduke32/build/include/baselayer.h
/polymer/eduke32/build/include/build.h
/polymer/eduke32/build/include/cache1d.h
/polymer/eduke32/build/include/compat.h
/polymer/eduke32/build/include/crc32.h
/polymer/eduke32/build/include/dxdidf.h
/polymer/eduke32/build/include/dynamicgtk.h
/polymer/eduke32/build/include/editor.h
/polymer/eduke32/build/include/glext.h
/polymer/eduke32/build/include/gtkbits.h
/polymer/eduke32/build/include/kplib.h
/polymer/eduke32/build/include/libdivide.h
/polymer/eduke32/build/include/mdsprite.h
/polymer/eduke32/build/include/mmulti.h
/polymer/eduke32/build/include/mutex.h
/polymer/eduke32/build/include/osd.h
/polymer/eduke32/build/include/osxbits.h
/polymer/eduke32/build/include/polymer.h
/polymer/eduke32/build/include/polymost.h
/polymer/eduke32/build/include/pragmas.h
/polymer/eduke32/build/include/pragmas_arm.h
/polymer/eduke32/build/include/pragmas_ppc.h
/polymer/eduke32/build/include/pragmas_x86_gcc.h
/polymer/eduke32/build/include/pragmas_x86_msvc.h
/polymer/eduke32/build/include/prlights.h
/polymer/eduke32/build/include/rawinput.h
/polymer/eduke32/build/include/sdl_inc.h
/polymer/eduke32/build/include/sdlayer.h
/polymer/eduke32/build/include/texcache.h
/polymer/eduke32/build/include/tracker.hpp
/polymer/eduke32/build/include/tracker_operator.hpp
/polymer/eduke32/build/include/tracker_operators.hpp
/polymer/eduke32/build/include/winlayer.h
/polymer/eduke32/build/src/compat.c
/polymer/eduke32/build/src/dynamicgtk.c
/polymer/eduke32/source/_functio.h
/polymer/eduke32/source/_rts.h
/polymer/eduke32/source/actors.c
/polymer/eduke32/source/actors.h
/polymer/eduke32/source/actors_inline.c
/polymer/eduke32/source/actors_inline.h
/polymer/eduke32/source/android.h
/polymer/eduke32/source/anim.h
/polymer/eduke32/source/config.h
/polymer/eduke32/source/demo.h
/polymer/eduke32/source/duke3d.h
/polymer/eduke32/source/function.h
/polymer/eduke32/source/game.h
/polymer/eduke32/source/game_inline.c
/polymer/eduke32/source/game_inline.h
/polymer/eduke32/source/gamedef.h
/polymer/eduke32/source/gamedefs.h
/polymer/eduke32/source/gameexec.h
/polymer/eduke32/source/gamestructures.c
/polymer/eduke32/source/gamevars.c
/polymer/eduke32/source/gamevars.h
/polymer/eduke32/source/global.c
/polymer/eduke32/source/global.h
/polymer/eduke32/source/grpscan.h
/polymer/eduke32/source/input.h
/polymer/eduke32/source/jaudiolib/include/fx_man.h
/polymer/eduke32/source/jaudiolib/include/sndcards.h
/polymer/eduke32/source/jaudiolib/src/_multivc.h
/polymer/eduke32/source/jaudiolib/src/linklist.h
/polymer/eduke32/source/jaudiolib/src/ll_man.h
/polymer/eduke32/source/jaudiolib/src/multivoc.h
/polymer/eduke32/source/jaudiolib/src/pitch.h
/polymer/eduke32/source/jmact/_control.h
/polymer/eduke32/source/jmact/_scrplib.h
/polymer/eduke32/source/jmact/animlib.h
/polymer/eduke32/source/jmact/control.h
/polymer/eduke32/source/jmact/file_lib.h
/polymer/eduke32/source/jmact/keyboard.h
/polymer/eduke32/source/jmact/mouse.h
/polymer/eduke32/source/jmact/scriplib.h
/polymer/eduke32/source/m32def.h
/polymer/eduke32/source/menus.h
/polymer/eduke32/source/net.h
/polymer/eduke32/source/osdcmds.h
/polymer/eduke32/source/player.h
/polymer/eduke32/source/premap.h
/polymer/eduke32/source/quotes.h
/polymer/eduke32/source/rts.h
/polymer/eduke32/source/savegame.h
/polymer/eduke32/source/sector.h
/polymer/eduke32/source/sector_inline.c
/polymer/eduke32/source/sector_inline.h
/polymer/eduke32/source/sounds.h
/polymer/eduke32/source/sounds_mapster32.h
1664 4007d 5h plagman /polymer/eduke32/ Make the "Start" button of the GTK start-up window the default button of the window, which means pressing Enter now works at you'd expect.  
/polymer/eduke32/build/include/dynamicgtk.h
/polymer/eduke32/build/src/dynamicgtk.c
/polymer/eduke32/source/startgtk.game.c
1544 4233d 5h terminx /polymer/eduke32/ Second gtk startup window patch from bioman, other random fixes I can't be bothered to remember  
/polymer/eduke32/build/Makefile.shared
/polymer/eduke32/build/include/build.h
/polymer/eduke32/build/include/dynamicgtk.h
/polymer/eduke32/build/src/defs.c
/polymer/eduke32/build/src/dynamicgtk.c
/polymer/eduke32/build/src/engine.c
/polymer/eduke32/build/src/mmulti_unstable.c
/polymer/eduke32/build/src/sdlayer.c
/polymer/eduke32/build/src/startgtk.editor.c
/polymer/eduke32/eduke32.vcproj
/polymer/eduke32/source/gamedef.c
/polymer/eduke32/source/osdfuncs.c
/polymer/eduke32/source/startgtk.game.c
1540 4237d 4h terminx /polymer/eduke32/ A bunch of crap I meant to commit days ago... gtk startup window patch from bioman, nedmalloc REPLACE_SYSTEM_ALLOCATOR fix (related code uses #ifdef REPLACE_SYSTEM_ALLOCATOR so defining it to 0 was still satisfying the condition), slightly lower CPU usage in Mapster 2D mode, fix an ancient bug causing the player to not make vent footstep sounds on sprite based vents, fix map save state cvars, add "skill" cvar to console, fix saving the game while CON_SHOWVIEW is in use  
/polymer/eduke32/Makefile
/polymer/eduke32/build/Makefile
/polymer/eduke32/build/include/build.h
/polymer/eduke32/build/include/compat.h
/polymer/eduke32/build/include/dynamicgtk.h
/polymer/eduke32/build/src/build.c
/polymer/eduke32/build/src/cache1d.c
/polymer/eduke32/build/src/dynamicgtk.c
/polymer/eduke32/build/src/kplib.c
/polymer/eduke32/build/src/nedmalloc.c
/polymer/eduke32/build/src/polymer.c
/polymer/eduke32/build/src/startgtk.editor.c
/polymer/eduke32/build/src/winlayer.c
/polymer/eduke32/eduke32.vcproj
/polymer/eduke32/source/actors.c
/polymer/eduke32/source/astub.c
/polymer/eduke32/source/game.c
/polymer/eduke32/source/gameexec.c
/polymer/eduke32/source/gamevars.c
/polymer/eduke32/source/global.c
/polymer/eduke32/source/m32def.c
/polymer/eduke32/source/osdcmds.c
/polymer/eduke32/source/player.c
/polymer/eduke32/source/premap.c
/polymer/eduke32/source/startgtk.game.c
1205 4545d 21h terminx /polymer/eduke32/ ass rape  
/polymer/eduke32/build/include/a.h
/polymer/eduke32/build/include/baselayer.h
/polymer/eduke32/build/include/build.h
/polymer/eduke32/build/include/cache1d.h
/polymer/eduke32/build/include/compat.h
/polymer/eduke32/build/include/crc32.h
/polymer/eduke32/build/include/dynamicgtk.h
/polymer/eduke32/build/include/editor.h
/polymer/eduke32/build/include/glbuild.h
/polymer/eduke32/build/include/gtkbits.h
/polymer/eduke32/build/include/kplib.h
/polymer/eduke32/build/include/lzf.h
/polymer/eduke32/build/include/lzwnew.h
/polymer/eduke32/build/include/mmulti.h
/polymer/eduke32/build/include/mmulti_unstable.h
/polymer/eduke32/build/include/msvc/stdint.h
/polymer/eduke32/build/include/osd.h
/polymer/eduke32/build/include/osxbits.h
/polymer/eduke32/build/include/polymer.h
/polymer/eduke32/build/include/polymost.h
/polymer/eduke32/build/include/pragmas.h
/polymer/eduke32/build/include/scriptfile.h
/polymer/eduke32/build/include/sdlayer.h
/polymer/eduke32/build/include/winlayer.h
/polymer/eduke32/build/src/a-c.c
/polymer/eduke32/build/src/baselayer.c
/polymer/eduke32/build/src/build.c
/polymer/eduke32/build/src/cache1d.c
/polymer/eduke32/build/src/compat.c
/polymer/eduke32/build/src/config.c
/polymer/eduke32/build/src/crc32.c
/polymer/eduke32/build/src/defs.c
/polymer/eduke32/build/src/dynamicgtk.c
/polymer/eduke32/build/src/engine.c
/polymer/eduke32/build/src/glbuild.c
/polymer/eduke32/build/src/gtkbits.c
/polymer/eduke32/build/src/hightile.c
/polymer/eduke32/build/src/kplib.c
/polymer/eduke32/build/src/lzwnew.c
/polymer/eduke32/build/src/mdsprite.c
/polymer/eduke32/build/src/mmulti.c
/polymer/eduke32/build/src/mmulti_null.c
/polymer/eduke32/build/src/mmulti_unstable.c
/polymer/eduke32/build/src/osd.c
/polymer/eduke32/build/src/polymer.c
/polymer/eduke32/build/src/polymost.c
/polymer/eduke32/build/src/pragmas.c
/polymer/eduke32/build/src/scriptfile.c
/polymer/eduke32/build/src/sdlayer.c
/polymer/eduke32/build/src/startgtk.editor.c
/polymer/eduke32/build/src/startwin.editor.c
/polymer/eduke32/build/src/winlayer.c
/polymer/eduke32/source/actors.c
/polymer/eduke32/source/anim.c
/polymer/eduke32/source/astub.c
/polymer/eduke32/source/config.c
/polymer/eduke32/source/config.h
/polymer/eduke32/source/duke3d.h
/polymer/eduke32/source/funct.h
/polymer/eduke32/source/game.c
/polymer/eduke32/source/gamedef.c
/polymer/eduke32/source/gamedef.h
/polymer/eduke32/source/gameexec.c
/polymer/eduke32/source/gamestructures.c
/polymer/eduke32/source/gamevars.c
/polymer/eduke32/source/global.c
/polymer/eduke32/source/grpscan.c
/polymer/eduke32/source/grpscan.h
/polymer/eduke32/source/jaudiolib/_midi.h
/polymer/eduke32/source/jaudiolib/_multivc.h
/polymer/eduke32/source/jaudiolib/audiolib_fx_fmod.c
/polymer/eduke32/source/jaudiolib/audiolib_fxstub.c
/polymer/eduke32/source/jaudiolib/audiolib_musicstub.c
/polymer/eduke32/source/jaudiolib/debugio.h
/polymer/eduke32/source/jaudiolib/dsl.c
/polymer/eduke32/source/jaudiolib/dsl.h
/polymer/eduke32/source/jaudiolib/dsoundout.c
/polymer/eduke32/source/jaudiolib/dsoundout.h
/polymer/eduke32/source/jaudiolib/fx_man.c
/polymer/eduke32/source/jaudiolib/fx_man.h
/polymer/eduke32/source/jaudiolib/fx_man_fmod.h
/polymer/eduke32/source/jaudiolib/interrup.h
/polymer/eduke32/source/jaudiolib/ll_man.c
/polymer/eduke32/source/jaudiolib/ll_man.h
/polymer/eduke32/source/jaudiolib/midi.c
/polymer/eduke32/source/jaudiolib/midi.h
/polymer/eduke32/source/jaudiolib/mpu401.c
/polymer/eduke32/source/jaudiolib/mpu401.h
/polymer/eduke32/source/jaudiolib/multivoc.c
/polymer/eduke32/source/jaudiolib/multivoc.h
/polymer/eduke32/source/jaudiolib/music.c
/polymer/eduke32/source/jaudiolib/music.h
/polymer/eduke32/source/jaudiolib/mv_mix-c.c
/polymer/eduke32/source/jaudiolib/openal.c
/polymer/eduke32/source/jaudiolib/openal.h
/polymer/eduke32/source/jaudiolib/pitch.c
/polymer/eduke32/source/jaudiolib/pitch.h
/polymer/eduke32/source/jaudiolib/platform.h
/polymer/eduke32/source/jaudiolib/sdlmusic.c
/polymer/eduke32/source/jaudiolib/sdlout.c
/polymer/eduke32/source/jaudiolib/sdlout.h
/polymer/eduke32/source/jmact/animlib.c
/polymer/eduke32/source/jmact/control.c
/polymer/eduke32/source/jmact/control.h
/polymer/eduke32/source/jmact/keyboard.c
/polymer/eduke32/source/jmact/mathutil.c
/polymer/eduke32/source/jmact/mathutil.h
/polymer/eduke32/source/jmact/scriplib.c
/polymer/eduke32/source/jmact/util_lib.c
/polymer/eduke32/source/mapster32.h
/polymer/eduke32/source/menus.c
/polymer/eduke32/source/namesdyn.c
/polymer/eduke32/source/namesdyn.h
/polymer/eduke32/source/osdcmds.c
/polymer/eduke32/source/osdcmds.h
/polymer/eduke32/source/osdfuncs.c
/polymer/eduke32/source/osdfuncs.h
/polymer/eduke32/source/player.c
/polymer/eduke32/source/premap.c
/polymer/eduke32/source/rts.c
/polymer/eduke32/source/savegame.c
/polymer/eduke32/source/sector.c
/polymer/eduke32/source/sounds.c
/polymer/eduke32/source/sounds.h
/polymer/eduke32/source/startgtk.game.c
/polymer/eduke32/source/startwin.game.c
/polymer/eduke32/source/sync.c
/polymer/eduke32/source/testcd.c
/polymer/eduke32/source/winbits.c
/polymer/eduke32/source/wrapper.c
1105 4627d 3h terminx /polymer/ Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake  
/polymer/eduke32/build
/polymer/build
/polymer/eduke32/Makefile
/polymer/eduke32/Makefile.msvc
/polymer/eduke32/build/Makefile.shared
/polymer/eduke32/build/src/sdlayer.c
854 4726d 16h hnt_ts /polymer/ 1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
2. Added the svn:ignore properties to clean up the output of "svn update" so that it doesn't show some unversioned files anymore sush as compiled binaries and object files(*.a).
3. Converted the end-of-line charapter sequences from Windows(CR LF) to Unix format(LF). It used to be a mixture of both styles that often confuse some programs. If some files have to be in Windows format, you should add the svn:eol-style on them(svn propset svn:eol-style native polymer/eduke32/source/thefile.c).
 
/polymer/build/doc/build.txt
/polymer/build/doc/build2.txt
/polymer/build/doc/buildinf.txt
/polymer/build/include/dynamicgtk.h
/polymer/build/include/osxmain.h
/polymer/build/include/startwin.editor.h
/polymer/build/include/watcomhax/cerrno
/polymer/build/include/watcomhax/cmath
/polymer/build/include/watcomhax/cstdarg
/polymer/build/include/watcomhax/cstdio
/polymer/build/include/watcomhax/cstdlib
/polymer/build/include/watcomhax/cstring
/polymer/build/include/watcomhax/ctime
/polymer/build/obj.gnu
/polymer/build/src/StartupWinController.editor.m
/polymer/build/src/a.masm
/polymer/build/src/a.wasm
/polymer/build/src/dynamicgtk.c
/polymer/build/src/misc/buildres.rc
/polymer/build/src/misc/gameres.rc
/polymer/build/src/misc/gtkstartwin/gtkstartwin.glade
/polymer/build/src/misc/gtkstartwin/gtkstartwin.gladep
/polymer/build/src/misc/gtkstartwin/pixmaps/game.bmp
/polymer/build/src/startgtk.editor.c
/polymer/build/src/startwin.editor.c
/polymer/build/src/util/bin2c.cpp
/polymer/build/src/util/kgroup.c
/polymer/build/src/util/kmd2tool.c
/polymer/build/src/util/transpal.c
/polymer/build/src/util/vgafont.cpp
/polymer/eduke32
/polymer/eduke32/buildlic.txt
/polymer/eduke32/eobj
/polymer/eduke32/eobj_win/keep.me
/polymer/eduke32/installer/eduke32.nsi
/polymer/eduke32/names.h
/polymer/eduke32/obj_win/keep.me
/polymer/eduke32/rsrc
/polymer/eduke32/rsrc/manifest.build.xml
/polymer/eduke32/rsrc/manifest.game.xml
/polymer/eduke32/source/gamevars.c
/polymer/eduke32/source/grpscan.c
/polymer/eduke32/source/grpscan.h
/polymer/eduke32/source/jaudiolib/audiolib_fx_fmod.c
/polymer/eduke32/source/jaudiolib/debugio.h
/polymer/eduke32/source/jaudiolib/dsl.c
/polymer/eduke32/source/jaudiolib/dsl.h
/polymer/eduke32/source/jaudiolib/interrup.h
/polymer/eduke32/source/jaudiolib/ll_man.c
/polymer/eduke32/source/jaudiolib/mpu401.c
/polymer/eduke32/source/jaudiolib/mv_mix.masm
/polymer/eduke32/source/jaudiolib/mv_mix.nasm
/polymer/eduke32/source/jaudiolib/mv_mix.wasm
/polymer/eduke32/source/jaudiolib/mv_mix16.masm
/polymer/eduke32/source/jaudiolib/mv_mix16.nasm
/polymer/eduke32/source/jaudiolib/mv_mix16.wasm
/polymer/eduke32/source/jaudiolib/mvreverb.masm
/polymer/eduke32/source/jaudiolib/mvreverb.nasm
/polymer/eduke32/source/jaudiolib/mvreverb.wasm
/polymer/eduke32/source/jaudiolib/platform.h
/polymer/eduke32/source/jaudiolib/sdlmusic.c
/polymer/eduke32/source/mdump.cpp
/polymer/eduke32/source/mdump.h
/polymer/eduke32/source/misc/gameres.rc
/polymer/eduke32/source/misc/gtkstartwin/gtkstartwin.glade
/polymer/eduke32/source/misc/gtkstartwin/gtkstartwin.gladep
/polymer/eduke32/source/misc/gtkstartwin/pixmaps/game.bmp
/polymer/eduke32/source/names.h
/polymer/eduke32/source/osdfuncs.h
/polymer/eduke32/source/soundefs.h
/polymer/eduke32/source/sounds.h
/polymer/eduke32/source/startgtk.game.c
/polymer/eduke32/source/startwin.game.c
/polymer/eduke32/source/startwin.game.h
/polymer/eduke32/source/wrapper.c
/polymer/eduke32/tiles.cfg
710 4805d 5h terminx /polymer/ SDL and GTK+ version check patches from Ozkan Sezer  
/polymer/build/Makefile
/polymer/build/include/dynamicgtk.h
/polymer/build/src/dynamicgtk.c
/polymer/build/src/glbuild.c
/polymer/build/src/gtkbits.c
/polymer/build/src/mdsprite.c
/polymer/build/src/polymost.c
/polymer/build/src/sdlayer.c
/polymer/build/src/startgtk.editor.c
/polymer/eduke32/source/jaudiolib/dsl.c
/polymer/eduke32/source/jaudiolib/sdlmusic.c
/polymer/eduke32/source/jaudiolib/sdlout.c
/polymer/eduke32/source/premap.c
/polymer/eduke32/source/startgtk.game.c
555 5057d 7h terminx /polymer/  
/polymer/build/Makefile
/polymer/build/Makefile.shared
/polymer/build/include/dynamicgtk.h
/polymer/build/src/dynamicgtk.c
/polymer/build/src/engine.c
/polymer/eduke32/source/startgtk.game.c
288 5406d 5h terminx /polymer/ Add a missing header, fix a config file bug and switch "exponentially" for "dramatically" in the texture caching dialog.  
/polymer/build/include/dynamicgtk.h
/polymer/eduke32/source/astub.c
/polymer/eduke32/source/config.c
/polymer/eduke32/source/game.c