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5065 2407d 10h terminx /polymer/eduke32/build/src/ Remove WeaponChoice* from eduke32.cfg and transition setting to "wchoice" cvar. This commit also removes an Android hack and changes the order of some of the in-game "F" key handling, just because it bugged me that some of them were out of order.  
5064 2408d 2h hendricks266 /polymer/eduke32/build/src/ Amend "renamefile" def token to ensure its proper use. renamefile <GRP/SSI CRC32> <file number> <new filename>  
5061 2408d 4h hendricks266 /polymer/eduke32/build/src/ Defs: Add token "renamefile", which renames a file in a GRP or SSI file, in memory. 8.3 restrictions apply.  
5060 2408d 4h hendricks266 /polymer/eduke32/build/src/ cache1d: Add support for loading SSI files.  
5059 2408d 4h hendricks266 /polymer/eduke32/build/src/ cache1d: Allow loading GRP files from within other GRP files.  
5058 2408d 4h hendricks266 /polymer/eduke32/build/src/ cache1d: Enumify the magic constants for "file is in a zip" and "file is in the filesystem".  
5056 2421d 14h hendricks266 /polymer/eduke32/build/src/ Add "globalflags" def token. Flag 1 is a kill switch for the tileshades and artmapping features. Flag 2 is kill switch for the GL fullbright rendering pass.  
5055 2421d 14h hendricks266 /polymer/eduke32/build/src/ Change HICTINT_USEONART so that it applies tints to pal 0 of 8-bit tiles instead of their palswapped selves. Add HICTINT_APPLYOVERPALSWAP which applies tints to palswapped 8-bit tiles. Add HICTINT_APPLYOVERALTPAL, which applies tints to alt-pals of hightile textures.  
5053 2422d 3h hendricks266 /polymer/eduke32/build/src/ Defs: When undefining a model, reset the angadd of its HUD settings to zero.

This fixes weapons not being displayed in Vaca+.
5051 2422d 11h hendricks266 /polymer/eduke32/build/src/ Partially revert r5020. It's okay to update totalclocklock in G_DrawRooms(), but we must continue updating it in drawrooms() so as to not break the editor and every other BUILD game.

¿Por qué no los dos?
5040 2423d 2h hendricks266 /polymer/eduke32/build/src/ Fix a compiler warning with USE_OPENGL=0.  
5037 2429d 2h hendricks266 /polymer/eduke32/build/src/ BSD: Build system fixes/improvements. DONT_BUILD.  
5035 2429d 20h helixhorned /polymer/eduke32/build/src/ engine.c: style-cleanup getzrange(). DONT_BUILD.  
5024 2436d 22h helixhorned /polymer/eduke32/build/src/ Classic/Polymost: factor out update of starting sectnum, use updatesectorbreadth().

The latter means that running perpendicular thin sector is handled better
if there are e.g. TROR sectors in the same x/y space.
5020 2439d 12h helixhorned /polymer/eduke32/build/src/ Stick update of 'totalclocklock' at beginning of G_DrawRooms() instead of drawrooms().

This fixes engine-side sprite animation in the following scenario: CON code
wants to draw a scene from EVENT_DISPLAYREST, but since it covers the whole
screen, disables the drawing of the 3D scene beforehand (RETURN set to 1 from
5017 2439d 17h helixhorned /polymer/eduke32/build/src/ Under conditions of CLASSIC_Z_DIFF_64 (r4960), make some drawvox() vars 64-bit.

- In drawvox(), make view-relative x and y high-precision on desktops. To a
large extent (but not completely), this fixes "stray" fake floor shadow
sprites for voxels.
- In the mouse picking code for voxels, fix a possible integer overflow.
A new engine.c-private function mulscale_triple30() is added.

5011 2441d 9h terminx /polymer/eduke32/build/src/ Fix Polymer when switching from Polymost  
5010 2441d 9h terminx /polymer/eduke32/build/src/ Nocompress and nodownsize for skyboxes  
5005 2445d 3h hendricks266 /polymer/eduke32/build/src/ Apple: Update Xcode project and build system. DONT_BUILD.  
5001 2448d 5h terminx /polymer/eduke32/build/src/ Polymost changes to better support running under GL ES. Still need to investigate GL_LINES and GL_QUADS... neither work under either GL -> GL ES wrapper we've tried, so we must be doing something wrong.  

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