Subversion Repositories eduke32


Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
5197 2341d 2h hendricks266 /polymer/eduke32/build/src/common.c Add SW to our build system and make relevant changes to avoid fatal build errors.  
5001 2438d 19h terminx /polymer/eduke32/build/src/common.c Polymost changes to better support running under GL ES. Still need to investigate GL_LINES and GL_QUADS... neither work under either GL -> GL ES wrapper we've tried, so we must be doing something wrong.  
4910 2468d 15h terminx /polymer/eduke32/build/src/common.c Make dist() and ldist() take void pointers so we can compare spritetype with tspritetype without inserting casts everywhere.  
4661 2547d 21h terminx /polymer/eduke32/build/src/common.c Additional engine cleanups and optimizations. About as generic as it sounds. Also changes internal dummytile/tilefromtexture behavior so that the LZ4 compressed version of a texture is kept and the cache1d entries associated with the tiles can expire, like any other tile.  
4649 2547d 21h terminx /polymer/eduke32/build/src/common.c Clean up GL background tinting a little bit. Remove access to glRectd in favor of glRecti.  
4579 2602d 13h helixhorned /polymer/eduke32/build/src/common.c Factor out [l]dist() implementations into static inline functions in common.h.

And use these in jmact/mathutil.c's FindDistance2D()/FindDistance3D().
The main use is to allow passing dx/dy instead of sprite positions; the code
that actually uses this is not committed.
4559 2636d 17h hendricks266 /polymer/eduke32/build/src/common.c Move code non-specific to Duke Nukem 3D from source/common.c to a new build/src/common.c.