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4997 2360d 20h terminx /polymer/eduke32/eduke32.vcxproj A whole bunch of mostly insignificant changes that didn't deserve separate commits. DONT_BUILD.  
4987 2360d 20h terminx /polymer/eduke32/eduke32.vcxproj Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change:

cutscene "somefile.anm" { delay 10 } // defines somefile.anm with a delay of 10 120Hz tics between frames. a more typical framerate method may come later, but this is how the originals worked.

Once defined, they can be played through CON with the new playback command, also called "cutscene". It works like this:

definequote 12345 somefile.anm
define ANIM_SOMEFILE 12345

...

cutscene ANIM_SOMEFILE // halts game execution and immediately plays cutscene, resuming execution when finished

...

Sounds can be played during animations (and tiles can be overlaid, etc) like this:

onevent EVENT_CUTSCENE
ifcutscene ANIM_SOMEFILE
{
ifvare RETURN 12 // frame 12
sound FLY_BY
rotatesprite ...
}
endevent

The value of the RETURN var at the end of EVENT_CUTSCENE determines the next frame to play. This can be used for looping, etc. Attempting to play animations backwards outright is not advised as animations only seek in one direction (so rewinding requires running it through from frame 0 again). This is will WIP and hasn't been heavily tested at all, so please try it out.
 
4909 2390d 17h terminx /polymer/eduke32/eduke32.vcxproj Fix Mapster32 sector copying  
4749 2441d 13h terminx /polymer/eduke32/eduke32.vcxproj WIP refactor of SDL interface. DONT_BUILD.  
4720 2461d 20h terminx /polymer/eduke32/eduke32.vcxproj Remove references to nonexistent enet_mmulti.h from Visual Studio project. DONT_BUILD.  
4658 2469d 22h terminx /polymer/eduke32/eduke32.vcxproj Various additional optimizations: add CLASSIC_SLICE_BY_4 mode to unroll some of the loops in a-c, replace integer divisions by a divisor unknown at compile time with usage of libdivide, clean up pragmas further by removing more old stuff that wasn't used anywhere. This is another one of those nasty commits that make people cry. DONT_BUILD.  
4615 2494d 21h terminx /polymer/eduke32/eduke32.vcxproj Add new headers to VS project  
4543 2564d 18h hendricks266 /polymer/eduke32/eduke32.vcxproj Ball-busting Makefile restructure.

DONT_BUILD.
 
4534 2581d 1h terminx /polymer/eduke32/eduke32.vcxproj Add sdl_inc.h to VS project  
4463 2644d 0h Plagman /polymer/eduke32/eduke32.vcxproj Add some useful preprocessor definition to the checked-in MSVC project  
4387 2686d 16h terminx /polymer/eduke32/eduke32.vcxproj Add xxHash (https://code.google.com/p/xxhash/), a faster alternative to CRC32, and implement it in a few places. This is around 20-30% faster than CRC32 for me (it's also implemented into the "fileinfo" console command, so you can test for yourselves). I didn't have time to gather up all of the files supported by the startup window so this isn't used there yet. Additionally, this is by the same author as the LZ4 compression library we already use.  
4386 2686d 16h terminx /polymer/eduke32/eduke32.vcxproj Some basic changes for Android support. DONT_BUILD.  
4326 2725d 18h hendricks266 /polymer/eduke32/eduke32.vcxproj MSVC: Set up support for SDL2. DONT_BUILD.  
4320 2726d 15h hendricks266 /polymer/eduke32/eduke32.vcxproj MSVC: Add support for x64 building and all synthesis libs (libpng/zlib, libvpx, libFLAC).

External ogg/vorbis are no longer required.
 
4316 2726d 15h hendricks266 /polymer/eduke32/eduke32.vcxproj Replace QuickLZ with LZ4.  
4037 2896d 3h terminx /polymer/eduke32/eduke32.vcxproj Add Lunatic stuff to the Visual Studio project. This is just the file view in the IDE, not Lunatic compilation with MSVC! DONT_BUILD.  
4027 2900d 4h terminx /polymer/eduke32/eduke32.vcxproj Rip out all traces of nedmalloc. Sorry, XP users--it's time to upgrade to something newer than an OS from 2001 if this affects you.  
3834 2980d 19h hendricks266 /polymer/eduke32/eduke32.vcxproj Dynamicsoundremap.  
3762 2997d 23h terminx /polymer/eduke32/eduke32.vcxproj Remove deleted md4 library related files from the Visual Studio project  
3758 2997d 23h terminx /polymer/eduke32/eduke32.vcxproj WIP texture cache refactoring  

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