Subversion Repositories eduke32

Rev

Go to most recent revision | Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
1677 4104d 16h terminx /polymer/eduke32/eduke32.vcxproj.filters Global thermonuclear code rape  
1672 4118d 9h terminx /polymer/eduke32/eduke32.vcxproj.filters mostly multiplayer fixes among other things  
1662 4141d 16h terminx /polymer/eduke32/eduke32.vcxproj.filters Final round (I hope!) of sound fixes. Should also fix the crash on exit on Windows and the REACTOR sprite size bug.  
1657 4160d 16h terminx /polymer/eduke32/eduke32.vcxproj.filters shading changes and fixes for a few crashes  
1652 4173d 14h terminx /polymer/eduke32/eduke32.vcxproj.filters Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes  
1625 4196d 1h terminx /polymer/eduke32/eduke32.vcxproj.filters Source code "cleanup," herein referred to as "rape"