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4987 2418d 1h terminx /polymer/eduke32/eduke32.vcxproj.filters Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change:

cutscene "somefile.anm" { delay 10 } // defines somefile.anm with a delay of 10 120Hz tics between frames. a more typical framerate method may come later, but this is how the originals worked.

Once defined, they can be played through CON with the new playback command, also called "cutscene". It works like this:

definequote 12345 somefile.anm
define ANIM_SOMEFILE 12345

...

cutscene ANIM_SOMEFILE // halts game execution and immediately plays cutscene, resuming execution when finished

...

Sounds can be played during animations (and tiles can be overlaid, etc) like this:

onevent EVENT_CUTSCENE
ifcutscene ANIM_SOMEFILE
{
ifvare RETURN 12 // frame 12
sound FLY_BY
rotatesprite ...
}
endevent

The value of the RETURN var at the end of EVENT_CUTSCENE determines the next frame to play. This can be used for looping, etc. Attempting to play animations backwards outright is not advised as animations only seek in one direction (so rewinding requires running it through from frame 0 again). This is will WIP and hasn't been heavily tested at all, so please try it out.
 
4909 2447d 22h terminx /polymer/eduke32/eduke32.vcxproj.filters Fix Mapster32 sector copying  
4749 2498d 18h terminx /polymer/eduke32/eduke32.vcxproj.filters WIP refactor of SDL interface. DONT_BUILD.  
4720 2519d 1h terminx /polymer/eduke32/eduke32.vcxproj.filters Remove references to nonexistent enet_mmulti.h from Visual Studio project. DONT_BUILD.  
4615 2552d 2h terminx /polymer/eduke32/eduke32.vcxproj.filters Add new headers to VS project  
4534 2638d 6h terminx /polymer/eduke32/eduke32.vcxproj.filters Add sdl_inc.h to VS project  
4387 2743d 21h terminx /polymer/eduke32/eduke32.vcxproj.filters Add xxHash (https://code.google.com/p/xxhash/), a faster alternative to CRC32, and implement it in a few places. This is around 20-30% faster than CRC32 for me (it's also implemented into the "fileinfo" console command, so you can test for yourselves). I didn't have time to gather up all of the files supported by the startup window so this isn't used there yet. Additionally, this is by the same author as the LZ4 compression library we already use.  
4386 2743d 21h terminx /polymer/eduke32/eduke32.vcxproj.filters Some basic changes for Android support. DONT_BUILD.  
4316 2783d 20h hendricks266 /polymer/eduke32/eduke32.vcxproj.filters Replace QuickLZ with LZ4.  
4037 2953d 8h terminx /polymer/eduke32/eduke32.vcxproj.filters Add Lunatic stuff to the Visual Studio project. This is just the file view in the IDE, not Lunatic compilation with MSVC! DONT_BUILD.  
4027 2957d 9h terminx /polymer/eduke32/eduke32.vcxproj.filters Rip out all traces of nedmalloc. Sorry, XP users--it's time to upgrade to something newer than an OS from 2001 if this affects you.  
3834 3038d 0h hendricks266 /polymer/eduke32/eduke32.vcxproj.filters Dynamicsoundremap.  
3762 3055d 4h terminx /polymer/eduke32/eduke32.vcxproj.filters Remove deleted md4 library related files from the Visual Studio project  
3758 3055d 4h terminx /polymer/eduke32/eduke32.vcxproj.filters WIP texture cache refactoring  
3298 3205d 2h terminx /polymer/eduke32/eduke32.vcxproj.filters Sort some of the more recently added source and header files so they're in the right sections in the VS2010 project  
3194 3234d 14h terminx /polymer/eduke32/eduke32.vcxproj.filters Remove the xdelta3 files from the VS2010 project, too  
3184 3235d 14h terminx /polymer/eduke32/eduke32.vcxproj.filters Add nedmalloc.h to the VS2010 project files  
3166 3235d 16h helixhorned /polymer/eduke32/eduke32.vcxproj.filters Split r3159..r3161, part 1: Makefile and MSVC project file changes.  
3165 3235d 16h helixhorned /polymer/eduke32/eduke32.vcxproj.filters Revert "Fix the warnings when building with C++, add MSVC C++ build support."

This reverts r3159..r3161.

Conflicts:
eduke32/build/include/compat.h
(Handled so that r3163's changes are kept applied.)
 
3159 3236d 7h terminx /polymer/eduke32/eduke32.vcxproj.filters Fix the warnings when building with C++, add MSVC C++ build support. This also changes the internal type of lotags, hitags and cstat type fields to uint16_t instead of int16_t to clean up some dubious behavior wherein the code was using a value of 32768 as a flag in these fields for certain types of things, like invisible sprites (using the value as if it was uint16_t) where it was elsewhere checking if the value was < 0 (using the value as if it was int16_t). This change may break a few specific effects if any part of the relevant code was missed when looking for areas that needed to be addressed.

I think there's also a fix for the CON precache system breakage in here (lost it in my local tree when I started getting the C++ build working in MSVC, sorry!)
 

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