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4997 2447d 5h terminx /polymer/eduke32/eduke32.vcxproj.filters A whole bunch of mostly insignificant changes that didn't deserve separate commits. DONT_BUILD.  
4987 2447d 5h terminx /polymer/eduke32/eduke32.vcxproj.filters Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change:

cutscene "somefile.anm" { delay 10 } // defines somefile.anm with a delay of 10 120Hz tics between frames. a more typical framerate method may come later, but this is how the originals worked.

Once defined, they can be played through CON with the new playback command, also called "cutscene". It works like this:

definequote 12345 somefile.anm
define ANIM_SOMEFILE 12345

...

cutscene ANIM_SOMEFILE // halts game execution and immediately plays cutscene, resuming execution when finished

...

Sounds can be played during animations (and tiles can be overlaid, etc) like this:

onevent EVENT_CUTSCENE
ifcutscene ANIM_SOMEFILE
{
ifvare RETURN 12 // frame 12
sound FLY_BY
rotatesprite ...
}
endevent

The value of the RETURN var at the end of EVENT_CUTSCENE determines the next frame to play. This can be used for looping, etc. Attempting to play animations backwards outright is not advised as animations only seek in one direction (so rewinding requires running it through from frame 0 again). This is will WIP and hasn't been heavily tested at all, so please try it out.
 
4909 2477d 1h terminx /polymer/eduke32/eduke32.vcxproj.filters Fix Mapster32 sector copying  
4749 2527d 21h terminx /polymer/eduke32/eduke32.vcxproj.filters WIP refactor of SDL interface. DONT_BUILD.  
4720 2548d 4h terminx /polymer/eduke32/eduke32.vcxproj.filters Remove references to nonexistent enet_mmulti.h from Visual Studio project. DONT_BUILD.  
4615 2581d 6h terminx /polymer/eduke32/eduke32.vcxproj.filters Add new headers to VS project  
4534 2667d 10h terminx /polymer/eduke32/eduke32.vcxproj.filters Add sdl_inc.h to VS project  
4387 2773d 1h terminx /polymer/eduke32/eduke32.vcxproj.filters Add xxHash (https://code.google.com/p/xxhash/), a faster alternative to CRC32, and implement it in a few places. This is around 20-30% faster than CRC32 for me (it's also implemented into the "fileinfo" console command, so you can test for yourselves). I didn't have time to gather up all of the files supported by the startup window so this isn't used there yet. Additionally, this is by the same author as the LZ4 compression library we already use.  
4386 2773d 1h terminx /polymer/eduke32/eduke32.vcxproj.filters Some basic changes for Android support. DONT_BUILD.  
4316 2812d 23h hendricks266 /polymer/eduke32/eduke32.vcxproj.filters Replace QuickLZ with LZ4.  
4037 2982d 11h terminx /polymer/eduke32/eduke32.vcxproj.filters Add Lunatic stuff to the Visual Studio project. This is just the file view in the IDE, not Lunatic compilation with MSVC! DONT_BUILD.  
4027 2986d 12h terminx /polymer/eduke32/eduke32.vcxproj.filters Rip out all traces of nedmalloc. Sorry, XP users--it's time to upgrade to something newer than an OS from 2001 if this affects you.  
3834 3067d 3h hendricks266 /polymer/eduke32/eduke32.vcxproj.filters Dynamicsoundremap.  
3762 3084d 8h terminx /polymer/eduke32/eduke32.vcxproj.filters Remove deleted md4 library related files from the Visual Studio project  
3758 3084d 8h terminx /polymer/eduke32/eduke32.vcxproj.filters WIP texture cache refactoring  
3298 3234d 6h terminx /polymer/eduke32/eduke32.vcxproj.filters Sort some of the more recently added source and header files so they're in the right sections in the VS2010 project  
3194 3263d 17h terminx /polymer/eduke32/eduke32.vcxproj.filters Remove the xdelta3 files from the VS2010 project, too  
3184 3264d 17h terminx /polymer/eduke32/eduke32.vcxproj.filters Add nedmalloc.h to the VS2010 project files  
3166 3264d 20h helixhorned /polymer/eduke32/eduke32.vcxproj.filters Split r3159..r3161, part 1: Makefile and MSVC project file changes.  
3165 3264d 20h helixhorned /polymer/eduke32/eduke32.vcxproj.filters Revert "Fix the warnings when building with C++, add MSVC C++ build support."

This reverts r3159..r3161.

Conflicts:
eduke32/build/include/compat.h
(Handled so that r3163's changes are kept applied.)
 

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