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5541 2109d 5h terminx /polymer/eduke32/eduke32.vcxproj.filters Update vcxproj. DONT_BUILD.  
5529 2112d 9h hendricks266 /polymer/eduke32/eduke32.vcxproj.filters Remove actors_inline, game_inline, and sector_inline objects, and move their code into other headers, set up to be compiled into well-fitting objects if inlining them is disabled.  
5390 2192d 3h terminx /polymer/eduke32/eduke32.vcxproj.filters Add colmatch.c to VS project. DONT_BUILD.  
5288 2294d 2h terminx /polymer/eduke32/eduke32.vcxproj.filters Update VS project. DONT_BUILD.  
5272 2296d 7h terminx /polymer/eduke32/eduke32.vcxproj.filters More audiolib cleanup, remove 8-bit output support.  
5269 2296d 7h terminx /polymer/eduke32/eduke32.vcxproj.filters Add jaudiolib flac.c, formats.c, and xa.c to Visual Studio solution (they were missing). DONT_BUILD.  
5197 2345d 12h hendricks266 /polymer/eduke32/eduke32.vcxproj.filters Add SW to our build system and make relevant changes to avoid fatal build errors.  
5189 2349d 1h hendricks266 /polymer/eduke32/eduke32.vcxproj.filters Merge glbuild_android into glbuild. DONT_BUILD.  
4997 2443d 5h terminx /polymer/eduke32/eduke32.vcxproj.filters A whole bunch of mostly insignificant changes that didn't deserve separate commits. DONT_BUILD.  
4987 2443d 5h terminx /polymer/eduke32/eduke32.vcxproj.filters Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change:

cutscene "somefile.anm" { delay 10 } // defines somefile.anm with a delay of 10 120Hz tics between frames. a more typical framerate method may come later, but this is how the originals worked.

Once defined, they can be played through CON with the new playback command, also called "cutscene". It works like this:

definequote 12345 somefile.anm
define ANIM_SOMEFILE 12345


cutscene ANIM_SOMEFILE // halts game execution and immediately plays cutscene, resuming execution when finished


Sounds can be played during animations (and tiles can be overlaid, etc) like this:

ifcutscene ANIM_SOMEFILE
ifvare RETURN 12 // frame 12
sound FLY_BY
rotatesprite ...

The value of the RETURN var at the end of EVENT_CUTSCENE determines the next frame to play. This can be used for looping, etc. Attempting to play animations backwards outright is not advised as animations only seek in one direction (so rewinding requires running it through from frame 0 again). This is will WIP and hasn't been heavily tested at all, so please try it out.
4909 2473d 1h terminx /polymer/eduke32/eduke32.vcxproj.filters Fix Mapster32 sector copying  
4749 2523d 22h terminx /polymer/eduke32/eduke32.vcxproj.filters WIP refactor of SDL interface. DONT_BUILD.  
4720 2544d 4h terminx /polymer/eduke32/eduke32.vcxproj.filters Remove references to nonexistent enet_mmulti.h from Visual Studio project. DONT_BUILD.  
4615 2577d 6h terminx /polymer/eduke32/eduke32.vcxproj.filters Add new headers to VS project  
4534 2663d 10h terminx /polymer/eduke32/eduke32.vcxproj.filters Add sdl_inc.h to VS project  
4387 2769d 1h terminx /polymer/eduke32/eduke32.vcxproj.filters Add xxHash (, a faster alternative to CRC32, and implement it in a few places. This is around 20-30% faster than CRC32 for me (it's also implemented into the "fileinfo" console command, so you can test for yourselves). I didn't have time to gather up all of the files supported by the startup window so this isn't used there yet. Additionally, this is by the same author as the LZ4 compression library we already use.  
4386 2769d 1h terminx /polymer/eduke32/eduke32.vcxproj.filters Some basic changes for Android support. DONT_BUILD.  
4316 2808d 23h hendricks266 /polymer/eduke32/eduke32.vcxproj.filters Replace QuickLZ with LZ4.  
4037 2978d 11h terminx /polymer/eduke32/eduke32.vcxproj.filters Add Lunatic stuff to the Visual Studio project. This is just the file view in the IDE, not Lunatic compilation with MSVC! DONT_BUILD.  
4027 2982d 12h terminx /polymer/eduke32/eduke32.vcxproj.filters Rip out all traces of nedmalloc. Sorry, XP users--it's time to upgrade to something newer than an OS from 2001 if this affects you.  

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