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5780 1952d 18h hendricks266 /polymer/eduke32/platform/Apple/ Replace uses of the HAVE_DS and HAVE_SDL preprocessor macros with MIXERTYPEWIN and MIXERTYPESDL.  
5691 2031d 20h hendricks266 /polymer/eduke32/platform/Apple/ OS X: Only build the SDLMain object with SDL 1.2.  
5690 2031d 20h hendricks266 /polymer/eduke32/platform/Apple/ GL ES: Introduce ETC1 and (alpha-less) ETC2 texture compression, which improves performance by using less VRAM and requiring shorter data bus transfers.  
5672 2031d 20h hendricks266 /polymer/eduke32/platform/Apple/ Un-break the iOS build.  
5633 2059d 19h hendricks266 /polymer/eduke32/platform/Apple/ Xcode: Add recently created game source files to project.  
5632 2059d 19h hendricks266 /polymer/eduke32/platform/Apple/ Xcode: Require full screen.  
5631 2059d 19h hendricks266 /polymer/eduke32/platform/Apple/ Xcode: Fix launching on iOS 6.  
5630 2059d 19h hendricks266 /polymer/eduke32/platform/Apple/ Xcode: Fix iOS hardware deployment.  
5566 2107d 15h hendricks266 /polymer/eduke32/platform/Apple/ Xcode: HAVE_VORBIS and HAVE_FLAC under OS X  
5565 2107d 15h hendricks266 /polymer/eduke32/platform/Apple/ Xcode: Enable many more compiler warnings.

(and fix some compiler settings)
 
5564 2107d 15h hendricks266 /polymer/eduke32/platform/Apple/ Xcode: Add GameController.framework, needed by SDL2, when building for iOS.  
5563 2107d 15h hendricks266 /polymer/eduke32/platform/Apple/ Xcode: Don't link libs to libs.  
5562 2107d 15h hendricks266 /polymer/eduke32/platform/Apple/ Xcode: Bump OS X deployment target to 10.10, because I run that on my machine and Homebrew's libs target it. Also set the iOS deployment target to 6.0, the minimum Xcode will allow me.  
5561 2107d 15h hendricks266 /polymer/eduke32/platform/Apple/ Xcode: Update file listings.  
5560 2107d 15h hendricks266 /polymer/eduke32/platform/Apple/ Xcode: Clean up how some file paths are defined.  
5559 2107d 15h hendricks266 /polymer/eduke32/platform/Apple/ Xcode: Automatically suggested changes.  
5529 2112d 0h hendricks266 /polymer/eduke32/platform/Apple/ Remove actors_inline, game_inline, and sector_inline objects, and move their code into other headers, set up to be compiled into well-fitting objects if inlining them is disabled.  
5358 2216d 1h hendricks266 /polymer/eduke32/platform/Apple/ Update Xcode project to reflect recent filename changes. DONT_BUILD.  
5195 2348d 5h hendricks266 /polymer/eduke32/platform/Apple/ iOS: Set up and enable building with USE_OPENGL. DONT_BUILD.  
5183 2352d 2h hendricks266 /polymer/eduke32/platform/Apple/ OS X: Fix startup window banner. DONT_BUILD.  

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