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5565 2030d 7h hendricks266 /polymer/eduke32/platform/Apple/EDuke32.xcodeproj/ Xcode: Enable many more compiler warnings.

(and fix some compiler settings)
 
5564 2030d 7h hendricks266 /polymer/eduke32/platform/Apple/EDuke32.xcodeproj/ Xcode: Add GameController.framework, needed by SDL2, when building for iOS.  
5563 2030d 7h hendricks266 /polymer/eduke32/platform/Apple/EDuke32.xcodeproj/ Xcode: Don't link libs to libs.  
5562 2030d 7h hendricks266 /polymer/eduke32/platform/Apple/EDuke32.xcodeproj/ Xcode: Bump OS X deployment target to 10.10, because I run that on my machine and Homebrew's libs target it. Also set the iOS deployment target to 6.0, the minimum Xcode will allow me.  
5561 2030d 7h hendricks266 /polymer/eduke32/platform/Apple/EDuke32.xcodeproj/ Xcode: Update file listings.  
5560 2030d 7h hendricks266 /polymer/eduke32/platform/Apple/EDuke32.xcodeproj/ Xcode: Clean up how some file paths are defined.  
5559 2030d 7h hendricks266 /polymer/eduke32/platform/Apple/EDuke32.xcodeproj/ Xcode: Automatically suggested changes.  
5529 2034d 16h hendricks266 /polymer/eduke32/platform/Apple/EDuke32.xcodeproj/ Remove actors_inline, game_inline, and sector_inline objects, and move their code into other headers, set up to be compiled into well-fitting objects if inlining them is disabled.  
5358 2138d 17h hendricks266 /polymer/eduke32/platform/Apple/EDuke32.xcodeproj/ Update Xcode project to reflect recent filename changes. DONT_BUILD.  
5195 2270d 21h hendricks266 /polymer/eduke32/platform/Apple/EDuke32.xcodeproj/ iOS: Set up and enable building with USE_OPENGL. DONT_BUILD.  
5183 2274d 18h hendricks266 /polymer/eduke32/platform/Apple/EDuke32.xcodeproj/ OS X: Fix startup window banner. DONT_BUILD.  
5005 2362d 10h hendricks266 /polymer/eduke32/platform/Apple/EDuke32.xcodeproj/ Apple: Update Xcode project and build system. DONT_BUILD.  
4648 2479d 10h hendricks266 /polymer/eduke32/platform/Apple/EDuke32.xcodeproj/ Further work on the Xcode project.  
4646 2481d 13h hendricks266 /polymer/eduke32/platform/Apple/EDuke32.xcodeproj/ OS X: Add a preliminary Xcode project. DONT_BUILD.