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5691 2009d 14h hendricks266 /polymer/eduke32/platform/Apple/EDuke32.xcodeproj/ OS X: Only build the SDLMain object with SDL 1.2.  
5690 2009d 14h hendricks266 /polymer/eduke32/platform/Apple/EDuke32.xcodeproj/ GL ES: Introduce ETC1 and (alpha-less) ETC2 texture compression, which improves performance by using less VRAM and requiring shorter data bus transfers.  
5672 2009d 14h hendricks266 /polymer/eduke32/platform/Apple/EDuke32.xcodeproj/ Un-break the iOS build.  
5633 2037d 12h hendricks266 /polymer/eduke32/platform/Apple/EDuke32.xcodeproj/ Xcode: Add recently created game source files to project.  
5631 2037d 12h hendricks266 /polymer/eduke32/platform/Apple/EDuke32.xcodeproj/ Xcode: Fix launching on iOS 6.  
5630 2037d 12h hendricks266 /polymer/eduke32/platform/Apple/EDuke32.xcodeproj/ Xcode: Fix iOS hardware deployment.  
5566 2085d 8h hendricks266 /polymer/eduke32/platform/Apple/EDuke32.xcodeproj/ Xcode: HAVE_VORBIS and HAVE_FLAC under OS X  
5565 2085d 8h hendricks266 /polymer/eduke32/platform/Apple/EDuke32.xcodeproj/ Xcode: Enable many more compiler warnings.

(and fix some compiler settings)
 
5564 2085d 8h hendricks266 /polymer/eduke32/platform/Apple/EDuke32.xcodeproj/ Xcode: Add GameController.framework, needed by SDL2, when building for iOS.  
5563 2085d 8h hendricks266 /polymer/eduke32/platform/Apple/EDuke32.xcodeproj/ Xcode: Don't link libs to libs.  
5562 2085d 8h hendricks266 /polymer/eduke32/platform/Apple/EDuke32.xcodeproj/ Xcode: Bump OS X deployment target to 10.10, because I run that on my machine and Homebrew's libs target it. Also set the iOS deployment target to 6.0, the minimum Xcode will allow me.  
5561 2085d 8h hendricks266 /polymer/eduke32/platform/Apple/EDuke32.xcodeproj/ Xcode: Update file listings.  
5560 2085d 8h hendricks266 /polymer/eduke32/platform/Apple/EDuke32.xcodeproj/ Xcode: Clean up how some file paths are defined.  
5559 2085d 8h hendricks266 /polymer/eduke32/platform/Apple/EDuke32.xcodeproj/ Xcode: Automatically suggested changes.  
5529 2089d 17h hendricks266 /polymer/eduke32/platform/Apple/EDuke32.xcodeproj/ Remove actors_inline, game_inline, and sector_inline objects, and move their code into other headers, set up to be compiled into well-fitting objects if inlining them is disabled.  
5358 2193d 19h hendricks266 /polymer/eduke32/platform/Apple/EDuke32.xcodeproj/ Update Xcode project to reflect recent filename changes. DONT_BUILD.  
5195 2325d 23h hendricks266 /polymer/eduke32/platform/Apple/EDuke32.xcodeproj/ iOS: Set up and enable building with USE_OPENGL. DONT_BUILD.  
5183 2329d 20h hendricks266 /polymer/eduke32/platform/Apple/EDuke32.xcodeproj/ OS X: Fix startup window banner. DONT_BUILD.  
5005 2417d 12h hendricks266 /polymer/eduke32/platform/Apple/EDuke32.xcodeproj/ Apple: Update Xcode project and build system. DONT_BUILD.  
4648 2534d 11h hendricks266 /polymer/eduke32/platform/Apple/EDuke32.xcodeproj/ Further work on the Xcode project.  

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