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4553 2641d 22h hendricks266 /polymer/eduke32/platform/Windows/include/ MSVC build system consolidation.

4539 2654d 20h hendricks266 /polymer/eduke32/platform/Windows/include/ Windows: Update libraries.
- libpng to 1.6.12
- LuaJIT to Git HEAD >= 2.0.3
- instructions.txt

4468 2708d 17h hendricks266 /polymer/eduke32/platform/Windows/include/ Update libpng to 1.6.10.  
4400 2759d 2h terminx /polymer/eduke32/platform/Windows/include/ SDL 2.0.3 (plus a MinGW build fix that didn't make 2.0.3) for Windows builds.  
4320 2804d 18h hendricks266 /polymer/eduke32/platform/Windows/include/ MSVC: Add support for x64 building and all synthesis libs (libpng/zlib, libvpx, libFLAC).

External ogg/vorbis are no longer required.
4319 2804d 18h hendricks266 /polymer/eduke32/platform/Windows/include/ Windows: Full library refresh.  
4126 2905d 4h hendricks266 /polymer/eduke32/platform/Windows/include/ Update SDL2 to 2.0.1.  
4099 2924d 23h hendricks266 /polymer/eduke32/platform/Windows/include/ Windows: Add SDL2 headers and libraries to the repo for quick-and-easy building and static linking. (SDL2 uses the zlib license so we are in the clear.)  
4001 2987d 14h helixhorned /polymer/eduke32/platform/Windows/include/ Lunatic: add LuaJIT's jit/bcsave.lua and headers for synthesis build preparation.  
3551 3148d 1h terminx /polymer/eduke32/platform/Windows/include/ Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.