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5927 1803d 2h hendricks266 /polymer/eduke32/platform/Windows/lib/ Add support for MOD, XM, IT, and S3M tracker music through libxmp-lite.

Building with support must be manually enabled by invoking make with HAVE_XMP=1 on platforms other than Windows, because libxmp-lite is not common in package managers. This setup will be improved in the future.
 
5905 1821d 22h hendricks266 /polymer/eduke32/platform/Windows/lib/ Windows: SDL 2.0.5  
5847 1866d 2h hendricks266 /polymer/eduke32/platform/Windows/lib/ Windows: Update libpng to 1.6.25, built with GCC 6.2.

Fixes warning: type 'struct _SETJMP_FLOAT128' violates one definition rule [-Wodr]
 
5779 1948d 22h hendricks266 /polymer/eduke32/platform/Windows/lib/ Delete all SDL_mixer Windows libs from our repo since they're not part of our automated build process, and are not recommended.  
5514 2108d 3h hendricks266 /polymer/eduke32/platform/Windows/lib/ Windows: SDL 2.0.4  
5342 2230d 2h hendricks266 /polymer/eduke32/platform/Windows/lib/ Update the precompiled Windows libraries: libogg 1.3.2, libvorbis 1.3.5  
5341 2230d 2h hendricks266 /polymer/eduke32/platform/Windows/lib/ Merge compat-from-mingw-w64 into compat-to-msvc since we dropped support for mainline MinGW32, and add dll_dependency.S so we don't need to build the libs with "-fno-stack-check -fno-stack-protector -mno-stack-arg-probe".  
4539 2654d 20h hendricks266 /polymer/eduke32/platform/Windows/lib/ Windows: Update libraries.
- libpng to 1.6.12
- LuaJIT to Git HEAD >= 2.0.3
- instructions.txt

DONT_BUILD.
 
4468 2708d 16h hendricks266 /polymer/eduke32/platform/Windows/lib/ Update libpng to 1.6.10.  
4400 2759d 1h terminx /polymer/eduke32/platform/Windows/lib/ SDL 2.0.3 (plus a MinGW build fix that didn't make 2.0.3) for Windows builds.  
4324 2803d 23h hendricks266 /polymer/eduke32/platform/Windows/lib/ Fix 32-bit MSVC builds. DONT_BUILD.  
4319 2804d 18h hendricks266 /polymer/eduke32/platform/Windows/lib/ Windows: Full library refresh.  
4130 2903d 1h hendricks266 /polymer/eduke32/platform/Windows/lib/ Sweeping modifications to synthesis and the package directory structure so that every potential binary is in its own package.
While we're rearranging files, ensure all SVN mime-types are set correctly.
 
4126 2905d 3h hendricks266 /polymer/eduke32/platform/Windows/lib/ Update SDL2 to 2.0.1.  
4099 2924d 22h hendricks266 /polymer/eduke32/platform/Windows/lib/ Windows: Add SDL2 headers and libraries to the repo for quick-and-easy building and static linking. (SDL2 uses the zlib license so we are in the clear.)  
4084 2930d 19h hendricks266 /polymer/eduke32/platform/Windows/lib/ Split the handling of audio based on RENDERTYPE into a new variable named MIXERTYPE, allowing Windows builds to use SDL for input and rendering (RENDERTYPE=SDL) while using DirectSound and Windows' MIDI interface (MIXERTYPE=WIN [current default]) so that EMIDI works.  
3970 3010d 16h helixhorned /polymer/eduke32/platform/Windows/lib/ Lunatic: Add pre-compiled LPeg 0.12 for 32-bit Windows (MinGW).  
3551 3148d 1h terminx /polymer/eduke32/platform/Windows/lib/ Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.