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Rev Age Author Path Log message Diff
5583 1938d 3h hendricks266 /polymer/eduke32/platform/wiibuild.bat Update scripts that make 7-Zip packages to enable solid archives for better compression. DONT_BUILD.  
4824 2337d 10h hendricks266 /polymer/eduke32/platform/wiibuild.bat Wii: Output and package the binary as .dol instead of .elf.  
4818 2338d 16h hendricks266 /polymer/eduke32/platform/wiibuild.bat Wii: Tweaks.
*Move the FPS display down from the top of the screen, as we do for quotes.
*Don't show a non-functional mouse cursor in the center of the screen.
*Don't display the "Startup window" option in Game Settings.
*Display the IR pointer crosshair in addition to the aiming crosshair, not instead of it.
*Eliminate some assumptions from wiibuild.bat.
*DONT_BUILD.
 
4565 2480d 20h hendricks266 /polymer/eduke32/platform/wiibuild.bat Nuke rev.h.

Note to MSVC users: You can get the revision number if you run `make rev o=obj` with MinGW before you build.

DONT_BUILD.
 
4512 2522d 5h hendricks266 /polymer/eduke32/platform/wiibuild.bat Fix Wii build.  
4103 2768d 19h hendricks266 /polymer/eduke32/platform/wiibuild.bat Wii: Fix wiibuild.bat so that revision numbers have the "r" prefix like they are supposed to.  
3582 2974d 19h hendricks266 /polymer/eduke32/platform/wiibuild.bat Wii: Fix Mapster32. It runs now.  
3554 2991d 21h hendricks266 /polymer/eduke32/platform/wiibuild.bat Fix osxbuild.sh and wiibuild.bat after r3551.  
3551 2992d 0h terminx /polymer/eduke32/platform/wiibuild.bat Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.  
3495 3005d 20h hendricks266 /polymer/eduke32/platform/wiibuild.bat Wii: Add Homebrew Channel metadata for Mapster32 and expand the build process to easily allow its addition. Unfortunately it closes on launch without any log and I don't have any means to debug it, so it remains disabled. (Who wants to map on a TV with 640x480 resolution anyway?)  
3235 3089d 20h hendricks266 /polymer/eduke32/platform/wiibuild.bat Restructure so that everything packaged in a release build is stored in the package folder, instead of maintaining a list.

synthesis.sh, osxbuild.sh, and wiibuild.bat updated.
 
3116 3111d 2h hendricks266 /polymer/eduke32/platform/wiibuild.bat Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.

Credit to Plagman for the idea and doing the work on the game side, which is included in this commit.

(Building as C++ will give us features with which we can make improvements and optimizations on the multiplayer code and Polymer.)
 
2728 3265d 12h hendricks266 /polymer/eduke32/platform/wiibuild.bat Massive menu input control revamp/cleanup/factor. (added: input.[ch])

New Wii control defaults for the Wii Remote + Nunchuk and the Classic Controller. This includes new code added just so that the Home key brings up the menu in-game, reducing the need for a USB keyboard.

On the technical side, raw joystick access (comparable to what is available for keyboard and mouse) is now present in jmact, on the game side. (added: joystick.[ch])

Using this new raw joystick access, I replaced tueidj's hack to map A and B to LMB/RMB and D-Pad Up/Down to the scrollwheel.

I made the menus more friendly to mouse and joystick browsing by adding and unifying checks and clears for various buttons and gamefuncs. In fact, the majority of the time spent on this commit was tracking down problems that appeared with the factoring and trying to understand the menu system and the way input checks are precariously executed.

In addition, "Press any key or button to continue" now truly means what it says.

As a result of incorporating proper raw access into control.c instead of it directly accessing the implementaiton, the program *may* no longer be affected by joystick input when it is out of focus. This follows the pattern set by the mouse, and I think this is a positive change.

A small bonus: In the classic/old keyboard preset, the key for Show_Console has been changed from '`' to 'C' because '`' is taken by Quick_Kick.
 
2685 3279d 21h hendricks266 /polymer/eduke32/platform/wiibuild.bat EDuke32 Wii: Ready for action!