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5074 2247d 7h terminx /polymer/eduke32/source/ Abort animvpx playback if uploading the texture for a frame throws a GL error. DONT_BUILD.  
5070 2247d 7h terminx /polymer/eduke32/source/ Remove unused buffer to fix warning, DONT_BUILD.  
5069 2247d 7h terminx /polymer/eduke32/source/ Further gamevar changes/optimizations. This also fixes a bug Fox reported with the "shortcut" access to structure members that's tacked on to GetVar, where if the value of the index you're trying to access happened to equal the ID of the current sprite, it would act as if the variable passed was THISACTOR.  
5068 2247d 7h terminx /polymer/eduke32/source/ Swap position of "load game" and "options" on main menu so that "load game" follows "new game", for consistency with the slightly different menu you get while in-game.  
5067 2247d 7h terminx /polymer/eduke32/source/ "Stylistic changes"

Translation: I made some stuff const because I felt like it.
 
5066 2247d 7h terminx /polymer/eduke32/source/ More Android changes. DONT_BUILD.  
5065 2247d 7h terminx /polymer/eduke32/source/ Remove WeaponChoice* from eduke32.cfg and transition setting to "wchoice" cvar. This commit also removes an Android hack and changes the order of some of the in-game "F" key handling, just because it bugged me that some of them were out of order.  
5064 2247d 23h hendricks266 /polymer/eduke32/source/ Amend "renamefile" def token to ensure its proper use. renamefile <GRP/SSI CRC32> <file number> <new filename>  
5063 2248d 1h hendricks266 /polymer/eduke32/source/ Expand the quote #13 auto-replacement to catch "OPEN" and "ANY BUTTON" in addition to "SPACE".  
5062 2248d 1h hendricks266 /polymer/eduke32/source/ Add the Duke DC and Duke Caribbean SSI files to the list of group files automatically detected and added to the startup window.  
5057 2248d 1h hendricks266 /polymer/eduke32/source/ Modify the modern mini-HUD so that:
1. Instead of the Mighty Foot using the Protective Boots inventory item as its icon, display no icon at all.
2. Adjust the ammo icon so that it is drawn at one-quarter size if its y-size is >=50 instead of >50. This fixes the display of Water Pistol Ammo in Duke Caribbean.
 
5054 2262d 0h hendricks266 /polymer/eduke32/source/ Replace the drawing code for the level stats with nearly equivalent code that can be much more easily reproduced in CON.  
5052 2262d 8h hendricks266 /polymer/eduke32/source/ Amend r5048 to also reset ototalclock and lockclock, and to reset all three at the top of G_PlaybackDemo.  
5050 2263d 0h hendricks266 /polymer/eduke32/source/ Expand the grpinfo feature to allow defining GRPs requiring NAM, NAPALM, or WWII GI.  
5049 2263d 0h hendricks266 /polymer/eduke32/source/ In G_PlaybackDemo(), update totalclocklock when G_DrawRooms() is not called and therefore does not update it. This fixes ART animations displaying in the main menu.  
5048 2263d 0h hendricks266 /polymer/eduke32/source/ Reset totalclock to zero for each MAIN_LOOP_RESTART.  
5047 2263d 0h hendricks266 /polymer/eduke32/source/ CON: Add EVENT_DISPLAYROOMSCAMERA and EVENT_DISPLAYSTART.

EVENT_DISPLAYROOMSCAMERA functions exactly like EVENT_DISPLAYROOMS, including RETURN values, but for the ud.camerasprite >= 0 case.
EVENT_DISPLAYSTART is executed immediately after the screen background is cleared and drawn. Ensure its RETURN value is zero, because it is currently not being used.

WARNING: Consult the devs before using EVENT_DISPLAYSTART. Its position in the display code sequence is not finalized.
 
5046 2263d 0h hendricks266 /polymer/eduke32/source/ CON: Add EVENT_DISPLAYCAMERAOSD. Set RETURN to -1 to disable it.

From this event, if "getactor[THISACTOR].htg_t 0" is zero, then the camera is functional. Nonzero values indicate the camera has been destroyed, which is only possible when the CAMERASDESTRUCTABLE parameter of gamestartup has been enabled.
 
5045 2263d 0h hendricks266 /polymer/eduke32/source/ CON: Add EVENT_DISPLAYLEVELSTATS. Set RETURN to -1 to disable them.  
5044 2263d 0h hendricks266 /polymer/eduke32/source/ C-CON: Add read-only userdef members "gametypeflags" and "m_gametypeflags", which return GametypeFlags[ud.coop] and GametypeFlags[ud.m_coop] respectively.  

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