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Rev Age Author Path Log message Diff
5005 2354d 6h hendricks266 /polymer/eduke32/source/common.c Apple: Update Xcode project and build system. DONT_BUILD.  
4989 2357d 8h terminx /polymer/eduke32/source/common.c More Android changes. DONT_BUILD.  
4948 2374d 1h hendricks266 /polymer/eduke32/source/common.c Modularize .mid --> .ogg --> .flac code to apply to sounds as well, and various cleanup in music/sound filename-handling code.  
4887 2390d 22h hendricks266 /polymer/eduke32/source/common.c When using search paths detected from a Megaton installation, also use the SC-55 oggs included with it.  
4886 2390d 22h hendricks266 /polymer/eduke32/source/common.c Clean up autodetected game install search paths on all platforms that use them.

This should prevent Lunar Apocalypse from becoming Nuclear Winter with Megaton on Linux and Mac.
 
4811 2416d 15h helixhorned /polymer/eduke32/source/common.c Move g_noFloorPal[] to the engine side and adapt other stuff accordingly.

- 'nofloorpalrange' DEF token: now handled for both game and editor (for the
latter, it's effective only for "shade preview" mode, [']+[X]).
- in generatefogpals(), assign g_noFloorPal[] = 1 for every generated (default)
fog pal; get rid of its return value / g_firstFogPal
 
4805 2422d 3h hendricks266 /polymer/eduke32/source/common.c BSD: Fix the previous commit. DONT_BUILD.  
4804 2422d 3h hendricks266 /polymer/eduke32/source/common.c Linux: Add detection of the Steam releases of Duke 3D and NAM. DONT_BUILD.  
4802 2422d 6h hendricks266 /polymer/eduke32/source/common.c Refine the previous commit a bit. DONT_BUILD.  
4801 2422d 9h hendricks266 /polymer/eduke32/source/common.c Mac OS X: Add detection of the Steam and GOG releases of Duke 3D and the Steam release of NAM. DONT_BUILD.  
4790 2428d 7h hendricks266 /polymer/eduke32/source/common.c Windows: Detect installation paths of 3DR's Duke Nukem 3D package, the 3DR Anthology, and the NAM Steam release.  
4789 2428d 7h hendricks266 /polymer/eduke32/source/common.c Remove the structure fields in grpscan.c that blocked my code for allowing NAM, NAPALM, and WWII GI to fall back to GAME.CON.  
4697 2461d 21h terminx /polymer/eduke32/source/common.c Fix a couple of clang warnings. DONT_BUILD.  
4594 2491d 10h hendricks266 /polymer/eduke32/source/common.c Update the known locations of the addons in a Megaton installation. DONT_BUILD.  
4584 2521d 2h helixhorned /polymer/eduke32/source/common.c Fix USE_OPENGL=0 build.  
4564 2555d 7h hendricks266 /polymer/eduke32/source/common.c Split parts of loadlookups() into generatefogpals() and fillemptylookups(), and move Duke-specific LOOKUP.DAT behavior to G_LoadLookups() in source/common.c, which contains the call to loadlookups() as factored out from astub.c and game.c.

DONT_BUILD.
 
4559 2555d 7h hendricks266 /polymer/eduke32/source/common.c Move code non-specific to Duke Nukem 3D from source/common.c to a new build/src/common.c.

DONT_BUILD.
 
4557 2555d 7h hendricks266 /polymer/eduke32/source/common.c Elimininate some codedup between game.c and astub.c.

DONT_BUILD.
 
4495 2613d 1h hendricks266 /polymer/eduke32/source/common.c Better compile timestamp handling.  
4491 2614d 14h helixhorned /polymer/eduke32/source/common.c Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls...

... and cull code that is dead with the X*alloc() versions since they never
return NULL on requesting memory.

Use something like
git grep '[^Xx]\(m\|c\|re\)alloc *('
and
git grep '[^Xx]strdup *('
to see places where I left the B*alloc() calls intact.

BUILD_LUNATIC.
 

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