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5062 2247d 9h hendricks266 /polymer/eduke32/source/common.c Add the Duke DC and Duke Caribbean SSI files to the list of group files automatically detected and added to the startup window.  
5037 2268d 8h hendricks266 /polymer/eduke32/source/common.c BSD: Build system fixes/improvements. DONT_BUILD.  
5005 2284d 9h hendricks266 /polymer/eduke32/source/common.c Apple: Update Xcode project and build system. DONT_BUILD.  
4989 2287d 11h terminx /polymer/eduke32/source/common.c More Android changes. DONT_BUILD.  
4948 2304d 4h hendricks266 /polymer/eduke32/source/common.c Modularize .mid --> .ogg --> .flac code to apply to sounds as well, and various cleanup in music/sound filename-handling code.  
4887 2321d 1h hendricks266 /polymer/eduke32/source/common.c When using search paths detected from a Megaton installation, also use the SC-55 oggs included with it.  
4886 2321d 1h hendricks266 /polymer/eduke32/source/common.c Clean up autodetected game install search paths on all platforms that use them.

This should prevent Lunar Apocalypse from becoming Nuclear Winter with Megaton on Linux and Mac.
 
4811 2346d 17h helixhorned /polymer/eduke32/source/common.c Move g_noFloorPal[] to the engine side and adapt other stuff accordingly.

- 'nofloorpalrange' DEF token: now handled for both game and editor (for the
latter, it's effective only for "shade preview" mode, [']+[X]).
- in generatefogpals(), assign g_noFloorPal[] = 1 for every generated (default)
fog pal; get rid of its return value / g_firstFogPal
 
4805 2352d 5h hendricks266 /polymer/eduke32/source/common.c BSD: Fix the previous commit. DONT_BUILD.  
4804 2352d 6h hendricks266 /polymer/eduke32/source/common.c Linux: Add detection of the Steam releases of Duke 3D and NAM. DONT_BUILD.  
4802 2352d 8h hendricks266 /polymer/eduke32/source/common.c Refine the previous commit a bit. DONT_BUILD.  
4801 2352d 11h hendricks266 /polymer/eduke32/source/common.c Mac OS X: Add detection of the Steam and GOG releases of Duke 3D and the Steam release of NAM. DONT_BUILD.  
4790 2358d 10h hendricks266 /polymer/eduke32/source/common.c Windows: Detect installation paths of 3DR's Duke Nukem 3D package, the 3DR Anthology, and the NAM Steam release.  
4789 2358d 10h hendricks266 /polymer/eduke32/source/common.c Remove the structure fields in grpscan.c that blocked my code for allowing NAM, NAPALM, and WWII GI to fall back to GAME.CON.  
4697 2391d 23h terminx /polymer/eduke32/source/common.c Fix a couple of clang warnings. DONT_BUILD.  
4594 2421d 12h hendricks266 /polymer/eduke32/source/common.c Update the known locations of the addons in a Megaton installation. DONT_BUILD.  
4584 2451d 5h helixhorned /polymer/eduke32/source/common.c Fix USE_OPENGL=0 build.  
4564 2485d 9h hendricks266 /polymer/eduke32/source/common.c Split parts of loadlookups() into generatefogpals() and fillemptylookups(), and move Duke-specific LOOKUP.DAT behavior to G_LoadLookups() in source/common.c, which contains the call to loadlookups() as factored out from astub.c and game.c.

DONT_BUILD.
 
4559 2485d 9h hendricks266 /polymer/eduke32/source/common.c Move code non-specific to Duke Nukem 3D from source/common.c to a new build/src/common.c.

DONT_BUILD.
 
4557 2485d 9h hendricks266 /polymer/eduke32/source/common.c Elimininate some codedup between game.c and astub.c.

DONT_BUILD.
 

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