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5050 2256d 20h hendricks266 /polymer/eduke32/source/common_game.h Expand the grpinfo feature to allow defining GRPs requiring NAM, NAPALM, or WWII GI.  
4997 2281d 23h terminx /polymer/eduke32/source/common_game.h A whole bunch of mostly insignificant changes that didn't deserve separate commits. DONT_BUILD.  
4948 2298d 16h hendricks266 /polymer/eduke32/source/common_game.h Modularize .mid --> .ogg --> .flac code to apply to sounds as well, and various cleanup in music/sound filename-handling code.  
4887 2315d 13h hendricks266 /polymer/eduke32/source/common_game.h When using search paths detected from a Megaton installation, also use the SC-55 oggs included with it.  
4886 2315d 13h hendricks266 /polymer/eduke32/source/common_game.h Clean up autodetected game install search paths on all platforms that use them.

This should prevent Lunar Apocalypse from becoming Nuclear Winter with Megaton on Linux and Mac.
 
4811 2341d 5h helixhorned /polymer/eduke32/source/common_game.h Move g_noFloorPal[] to the engine side and adapt other stuff accordingly.

- 'nofloorpalrange' DEF token: now handled for both game and editor (for the
latter, it's effective only for "shade preview" mode, [']+[X]).
- in generatefogpals(), assign g_noFloorPal[] = 1 for every generated (default)
fog pal; get rid of its return value / g_firstFogPal
 
4790 2352d 22h hendricks266 /polymer/eduke32/source/common_game.h Windows: Detect installation paths of 3DR's Duke Nukem 3D package, the 3DR Anthology, and the NAM Steam release.  
4789 2352d 22h hendricks266 /polymer/eduke32/source/common_game.h Remove the structure fields in grpscan.c that blocked my code for allowing NAM, NAPALM, and WWII GI to fall back to GAME.CON.  
4766 2358d 23h hendricks266 /polymer/eduke32/source/common_game.h Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD.  
4668 2391d 0h terminx /polymer/eduke32/source/common_game.h Mapster32 build fix  
4564 2479d 21h hendricks266 /polymer/eduke32/source/common_game.h Split parts of loadlookups() into generatefogpals() and fillemptylookups(), and move Duke-specific LOOKUP.DAT behavior to G_LoadLookups() in source/common.c, which contains the call to loadlookups() as factored out from astub.c and game.c.

DONT_BUILD.
 
4560 2479d 21h hendricks266 /polymer/eduke32/source/common_game.h Progress towards KenBuild Editor, part 2.

DONT_BUILD.
 
4559 2479d 21h hendricks266 /polymer/eduke32/source/common_game.h Move code non-specific to Duke Nukem 3D from source/common.c to a new build/src/common.c.

DONT_BUILD.
 
4557 2479d 21h hendricks266 /polymer/eduke32/source/common_game.h Elimininate some codedup between game.c and astub.c.

DONT_BUILD.
 
4555 2483d 14h hendricks266 /polymer/eduke32/source/common_game.h KenBuild.

DONT_BUILD.
 
4128 2747d 0h hendricks266 /polymer/eduke32/source/common_game.h Allow -g, -x, -h, -j, and for the game, -d, to take their file name after a space. This allows quotes to be used with them properly.
I updated the help windows to prefer these variants because they are superior to the -xSquished versions.
Also, factor out the command-line processing code for the above, plus con/def modules and clipmaps.
 
4006 2830d 13h helixhorned /polymer/eduke32/source/common_game.h Retire MultiPsky_TileToIdx() in favor of engine-side getpskyidx().

DONT_BUILD, because there have been no significant changes of the non-Lua build.
 
3976 2837d 7h helixhorned /polymer/eduke32/source/common_game.h Clean up parallaxed sky functionality, part 2.

- Rename sky_t members: yscale -> horizfrac, bits -> lognumtiles.
- Add default sky (8 tiles, horizfrac=32768 (i.e. 1/2 the scene horiz), offsets
all zero) and CLOUDYOCEAN sky (8 tiles, horizfrac=65536, offsets all zero)
to multipsky[].
- Get rid of "psky_t g_psky", merely maintaining a g_pskyidx instead. Set it up
at map load time so as to keep the behavior of the legacy per-map psky:
the last sector index with a matching psky ceiling wins.
- In mapstate_t, save g_pskyidx too, not (former) pskybits and pskyoffs[].
- Make on-map-load global psky setup consistent for the game and editor by
factoring it out into common.c: G_SetupGlobalPsky().
- Remove a couple of useless initializations, add some static assertions.

This commit is more likely to introduce subtle differences in behavior.
Specifically, getpsky() now always returns the default sky properties instead of
the global sky ones (but with all-zero offsets) when no match for a suiting
multi-psky is found. This is only likely to affect the yscale/horizfrac of
non-multi-pskies when a global non-default multi-psky has been set up.
Bump BYTEVERSION again.
 
3975 2837d 7h helixhorned /polymer/eduke32/source/common_game.h Clean up parallaxed sky functionality, part 1.

- Consolidate psky* arrays into a "typedef struct psky_t" "g_psky" and
"multipsky[]".
- Factor out getting parallaxed sky properties into getpsky().
- Condense initial multi-psky setup by memcpy'ing from multipsky[].
- New function: MultiPsky_TileToIdx().
- Add new define PSKYOFF_MAX and related consistency-checking assertions.
- Lower MAXPSKYTILES to 8 to reflect current usage (was 256).
- Game: make multi-pskies consider dynamically-remapped MOONSKY1, BIGORBIT1
and LA. (Not very useful as the editor will still only act for the static
values -- 80, 84 and 89, respectively.)

An attempt has been made to preserve behavior even in strange cases, so this
commit is unlikely to introduce regressions. Because of point 6, BYTEVERSION
had to be bumped.
 
3886 2888d 7h terminx /polymer/eduke32/source/common_game.h Forgot a file for a previous commit  

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