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241 5451d 16h terminx /polymer/eduke32/source/duke3d.h Fixes from JonoF  
234 5451d 21h terminx /polymer/eduke32/source/duke3d.h NAM support  
193 5484d 2h terminx /polymer/eduke32/source/duke3d.h Minor gamevar stuff  
189 5492d 22h terminx /polymer/eduke32/source/duke3d.h Build crash fix  
172 5514d 7h terminx /polymer/eduke32/source/duke3d.h Change ratio correction to always assume a ratio of 1.2. I like this better than how it worked before. Plagman, what say you?  
166 5520d 12h terminx /polymer/eduke32/source/duke3d.h Weapon system changes... added an extra flag to the weapons and reworked portions of the system in order to more correctly emulate Duke 1.5  
154 5527d 18h terminx /polymer/eduke32/source/duke3d.h Remove the "brightskins" option because it kind of sucked.  
152 5528d 23h terminx /polymer/eduke32/source/duke3d.h Add a display for the name of the player you're aiming at and make the death messages into quotes so they can be redefined in the CONs  
151 5529d 14h terminx /polymer/eduke32/source/duke3d.h Add support for color codes to gametext_() and in various places in supporting code and increase quote length to 128  
150 5529d 20h terminx /polymer/eduke32/source/duke3d.h Add an option to automatically send messages to all players instead of prompting; shift bypasses this behavior. I've also added a few more cvars and whatnot.  
148 5530d 17h terminx /polymer/eduke32/source/duke3d.h Autovote option for the menu  
147 5530d 18h terminx /polymer/eduke32/source/duke3d.h Per-weapon player death messages, an option to disable the exit button in maps, and voting on map changes  
128 5534d 20h terminx /polymer/eduke32/source/duke3d.h Mouse smoothing changes to winlayer that I forgot to commit earlier & a little optional status bar hack for 16 and 32 bit modes that someone requested  
108 5540d 3h terminx /polymer/eduke32/source/duke3d.h Fix a couple of tiny leaks and a couple of minor issues I noticed last night in multiplayer  
105 5540d 17h terminx /polymer/eduke32/source/duke3d.h Save extra sprite flags, sprite cache settings, and all quotes to savegames  
102 5540d 21h terminx /polymer/eduke32/source/duke3d.h Dynamically allocate gamevar label space & add null pointer checks for quotes and gamevar labels  
99 5541d 15h terminx /polymer/eduke32/source/duke3d.h Changes from JonoF & dos2unix on all build src  
94 5541d 18h terminx /polymer/eduke32/source/duke3d.h  
93 5541d 19h terminx /polymer/eduke32/source/duke3d.h Define a MAXQUOTELEN as 64 and use that instead of specific limits  
92 5541d 19h terminx /polymer/eduke32/source/duke3d.h Made fta_quotes dynamically allocated at compile time  

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