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881 4752d 7h terminx /polymer/eduke32/source/duke3d.h  
868 4754d 12h terminx /polymer/eduke32/source/duke3d.h  
862 4755d 14h terminx /polymer/eduke32/source/duke3d.h Gamevars in savestates (in savegames)

Still needs debugging
 
861 4755d 17h terminx /polymer/eduke32/source/duke3d.h  
860 4756d 19h terminx /polymer/eduke32/source/duke3d.h  
859 4757d 7h terminx /polymer/eduke32/source/duke3d.h Prototype stuff for hub maps/persistent level states/non-linear level progression  
855 4760d 17h terminx /polymer/eduke32/source/duke3d.h  
853 4761d 6h terminx /polymer/eduke32/source/duke3d.h CON access to tsprite  
826 4772d 21h terminx /polymer/eduke32/source/duke3d.h mouse binds  
808 4774d 6h terminx /polymer/eduke32/source/duke3d.h Better keybinding... still needs some work but seems to be functional

Example:

bind w repeat gamefunc_move_forward
bind s repeat gamefunc_move_backward
bind a repeat gamefunc_strafe_left
bind d repeat gamefunc_strafe_right
bind space gamefunc_jump
bind leftcontrol repeat gamefunc_crouch
bind f12 quit
 
794 4792d 21h qbix79 /polymer/eduke32/source/duke3d.h 64 bit fixes for weaponstuff, gamevars, vars readable from con, warnings  
781 4794d 6h hnt_ts /polymer/eduke32/source/duke3d.h Added the "qgetsysstr" command that copies game strings to quotes so they can be displayed.

qgetsysstr <quoteID> <strID>

<strID> can be:
STR_MAPNAME
STR_MAPFILENAME
STR_PLAYERNAME
STR_VERSION

The list of strings may need some additions and renaming.

onevent EVENT_DISPLAYMENU
qgetsysstr 2 STR_MAPNAME
minitext 10 10 2 0 0

qgetsysstr 2 STR_MAPFILENAME
minitext 10 20 2 0 0

qgetsysstr 2 STR_PLAYERNAME // it shouldn't work in this event, though
minitext 10 30 2 0 0

qgetsysstr 2 STR_VERSION
minitext 10 40 2 0 0
endevent
 
762 4798d 19h hnt_ts /polymer/eduke32/source/duke3d.h New events:
EVENT_DISPLAYBONUSSCREEN
EVENT_DISPLAYMENU
EVENT_DISPLAYMENUREST
EVENT_DISPLAYLOADINGSCREEN
 
723 4824d 15h terminx /polymer/eduke32/source/duke3d.h Patch from hunter_rus  
709 4840d 7h qbix79 /polymer/eduke32/source/duke3d.h Minimal changes to get it compiling (and not crashing when ran under
valgrind. Changes don't affect 32 bit mode).
Changed aplWeaponClip and friends to int* ,but intptr_t* works as well for me.
Final type will determined once the con code has been checked.
 
693 4859d 12h terminx /polymer/eduke32/source/duke3d.h  
680 4863d 7h terminx /polymer/eduke32/source/duke3d.h  
676 4863d 14h terminx /polymer/eduke32/source/duke3d.h array support based on a patch from Peter Green (plugwash)  
648 4877d 5h terminx /polymer/eduke32/source/duke3d.h  
640 4886d 8h terminx /polymer/eduke32/source/duke3d.h  

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