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886 4718d 3h terminx /polymer/eduke32/source/duke3d.h Game name in window title and some other shit  
881 4719d 3h terminx /polymer/eduke32/source/duke3d.h  
868 4721d 8h terminx /polymer/eduke32/source/duke3d.h  
862 4722d 10h terminx /polymer/eduke32/source/duke3d.h Gamevars in savestates (in savegames)

Still needs debugging
 
861 4722d 13h terminx /polymer/eduke32/source/duke3d.h  
860 4723d 15h terminx /polymer/eduke32/source/duke3d.h  
859 4724d 3h terminx /polymer/eduke32/source/duke3d.h Prototype stuff for hub maps/persistent level states/non-linear level progression  
855 4727d 13h terminx /polymer/eduke32/source/duke3d.h  
853 4728d 2h terminx /polymer/eduke32/source/duke3d.h CON access to tsprite  
826 4739d 17h terminx /polymer/eduke32/source/duke3d.h mouse binds  
808 4741d 2h terminx /polymer/eduke32/source/duke3d.h Better keybinding... still needs some work but seems to be functional

Example:

bind w repeat gamefunc_move_forward
bind s repeat gamefunc_move_backward
bind a repeat gamefunc_strafe_left
bind d repeat gamefunc_strafe_right
bind space gamefunc_jump
bind leftcontrol repeat gamefunc_crouch
bind f12 quit
 
794 4759d 17h qbix79 /polymer/eduke32/source/duke3d.h 64 bit fixes for weaponstuff, gamevars, vars readable from con, warnings  
781 4761d 2h hnt_ts /polymer/eduke32/source/duke3d.h Added the "qgetsysstr" command that copies game strings to quotes so they can be displayed.

qgetsysstr <quoteID> <strID>

<strID> can be:
STR_MAPNAME
STR_MAPFILENAME
STR_PLAYERNAME
STR_VERSION

The list of strings may need some additions and renaming.

onevent EVENT_DISPLAYMENU
qgetsysstr 2 STR_MAPNAME
minitext 10 10 2 0 0

qgetsysstr 2 STR_MAPFILENAME
minitext 10 20 2 0 0

qgetsysstr 2 STR_PLAYERNAME // it shouldn't work in this event, though
minitext 10 30 2 0 0

qgetsysstr 2 STR_VERSION
minitext 10 40 2 0 0
endevent
 
762 4765d 15h hnt_ts /polymer/eduke32/source/duke3d.h New events:
EVENT_DISPLAYBONUSSCREEN
EVENT_DISPLAYMENU
EVENT_DISPLAYMENUREST
EVENT_DISPLAYLOADINGSCREEN
 
723 4791d 11h terminx /polymer/eduke32/source/duke3d.h Patch from hunter_rus  
709 4807d 3h qbix79 /polymer/eduke32/source/duke3d.h Minimal changes to get it compiling (and not crashing when ran under
valgrind. Changes don't affect 32 bit mode).
Changed aplWeaponClip and friends to int* ,but intptr_t* works as well for me.
Final type will determined once the con code has been checked.
 
693 4826d 8h terminx /polymer/eduke32/source/duke3d.h  
680 4830d 3h terminx /polymer/eduke32/source/duke3d.h  
676 4830d 10h terminx /polymer/eduke32/source/duke3d.h array support based on a patch from Peter Green (plugwash)  
648 4844d 1h terminx /polymer/eduke32/source/duke3d.h  

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