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4781 2484d 15h hendricks266 /polymer/eduke32/source/game.c Fix names of savegames. DONT_BUILD.  
4780 2484d 15h hendricks266 /polymer/eduke32/source/game.c Fix displaying a savegame preview shot when in OpenGL and/or when the selected slot is empty. DONT_BUILD.  
4766 2488d 15h hendricks266 /polymer/eduke32/source/game.c Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD.  
4763 2488d 23h hendricks266 /polymer/eduke32/source/game.c Eliminate the printf_nowarn stuff that has long since been supplanted by TrackerCast. DONT_BUILD.  
4751 2492d 7h terminx /polymer/eduke32/source/game.c Add missing "break" to M_RunMenuInput(), revert android gltexapplyprops() menu fuckery. DONT_BUILD.  
4745 2492d 7h terminx /polymer/eduke32/source/game.c Mainly misc cleanups (and a fix for the C++ build), but there are a few important changes in here.

VM_OnEvent() has become VM_OnEvent(), VM_OnEventWithReturn(), VM_OnEventWithDist(), and VM_OnEventWithBoth() (the latter of which is only ever used once...). Of course, this required every call to VM_OnEvent() be changed.

memberlabel_t and vmstate_t have been changed to use the regular "int" type versus explicitly specifying int32_t as they did previously. The rationale for this change is simply that it looks cleaner, and I think we should move toward just using "int" in most cases where there's no particular reason to specify an explicit data type.

Also changes CON_KILLIT to just "return" instead of "continue". DONT_BUILD.
 
4738 2497d 12h hendricks266 /polymer/eduke32/source/game.c Set up mouse cursor display in menus, with idle timeout fully implemented. No functionality yet. DONT_BUILD.  
4703 2516d 3h terminx /polymer/eduke32/source/game.c Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.  
4699 2516d 3h terminx /polymer/eduke32/source/game.c More EDUKE32_PREDICT_FALSE, mostly in OSD_Printf(OSD_ERROR...) cases  
4697 2516d 3h terminx /polymer/eduke32/source/game.c Fix a couple of clang warnings. DONT_BUILD.  
4688 2518d 9h hendricks266 /polymer/eduke32/source/game.c Menu transition animations. DONT_BUILD.  
4687 2518d 12h hendricks266 /polymer/eduke32/source/game.c Two files forgotten in the previous commit. DONT_BUILD.  
4680 2520d 16h terminx /polymer/eduke32/source/game.c Another 5000 lines of pain and tears. DONT_BUILD.  
4679 2520d 16h terminx /polymer/eduke32/source/game.c Hi-res security viewscreens  
4658 2520d 16h terminx /polymer/eduke32/source/game.c Various additional optimizations: add CLASSIC_SLICE_BY_4 mode to unroll some of the loops in a-c, replace integer divisions by a divisor unknown at compile time with usage of libdivide, clean up pragmas further by removing more old stuff that wasn't used anywhere. This is another one of those nasty commits that make people cry. DONT_BUILD.  
4657 2520d 16h terminx /polymer/eduke32/source/game.c Fix r4643, NUM_HARDCODED_ANIMS was increased for a reason. DONT_BUILD.  
4650 2520d 16h terminx /polymer/eduke32/source/game.c Tie a few random things previously hardcoded to p->curr_weapon == KNEE_WEAPON to curr_weapon being a weapon with a workslike of KNEE_WEAPON instead, and do the same with stuff hard coded for HANDREMOTE_WEAPON  
4644 2528d 23h hendricks266 /polymer/eduke32/source/game.c Clean up warnings and build issues when building under OS X 10.9. DONT_BUILD.  
4643 2540d 1h helixhorned /polymer/eduke32/source/game.c Fix an oob access in parsedefinitions_game(). DONT_BUILD.  
4629 2545d 15h terminx /polymer/eduke32/source/game.c Add assertion for memory error handler in debug builds, add .def load time information to log, call Gv_ResetSystemDefaults() at startup to populate fake tilesizx/tilesizy arrays for CON  

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