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881 4752d 7h terminx /polymer/eduke32/source/game.c  
879 4752d 13h terminx /polymer/eduke32/source/game.c  
877 4753d 5h terminx /polymer/eduke32/source/game.c Crappy temporary brightness adjustment menu and some misc fixes  
875 4753d 12h terminx /polymer/eduke32/source/game.c  
870 4754d 3h terminx /polymer/eduke32/source/game.c Better gamma ramp adjustment, uses vid_gamma, vid_brightness and vid_contrast cvars

Will be added to menu during upcoming menu redesign
 
868 4754d 11h terminx /polymer/eduke32/source/game.c  
867 4754d 15h terminx /polymer/eduke32/source/game.c Better line wrapping for multiplayer chat messages  
865 4755d 2h terminx /polymer/eduke32/source/game.c Support for changing shade of console characters by using the 3 high bits of osdfmt to represent a shade value (0-7)

Lower 5 bits are used for palette
 
864 4755d 6h terminx /polymer/eduke32/source/game.c colorized OSD text... wastes 32kB memory but in 2008 I don't think anyone really gives half a shit  
862 4755d 13h terminx /polymer/eduke32/source/game.c Gamevars in savestates (in savegames)

Still needs debugging
 
859 4757d 6h terminx /polymer/eduke32/source/game.c Prototype stuff for hub maps/persistent level states/non-linear level progression  
856 4760d 9h terminx /polymer/eduke32/source/game.c Make the tsprite CON stuff into its own commands  
855 4760d 16h terminx /polymer/eduke32/source/game.c  
853 4761d 5h terminx /polymer/eduke32/source/game.c CON access to tsprite  
850 4763d 11h terminx /polymer/eduke32/source/game.c  
849 4763d 13h terminx /polymer/eduke32/source/game.c  
848 4763d 16h terminx /polymer/eduke32/source/game.c Comment out and refactor some unnecessary (IMO) console startup messages... seems to improve win32 startup times, possibly due to less scrolling of the startup window text buffer.  
844 4765d 18h terminx /polymer/eduke32/source/game.c Oops

Fatigue is the mortal enemy of working code and the best friend of oversights, apparently :p
 
840 4766d 9h terminx /polymer/eduke32/source/game.c  
837 4769d 14h terminx /polymer/eduke32/source/game.c  

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