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885 4840d 3h terminx /polymer/eduke32/source/game.c  
881 4840d 23h terminx /polymer/eduke32/source/game.c  
879 4841d 5h terminx /polymer/eduke32/source/game.c  
877 4841d 21h terminx /polymer/eduke32/source/game.c Crappy temporary brightness adjustment menu and some misc fixes  
875 4842d 4h terminx /polymer/eduke32/source/game.c  
870 4842d 19h terminx /polymer/eduke32/source/game.c Better gamma ramp adjustment, uses vid_gamma, vid_brightness and vid_contrast cvars

Will be added to menu during upcoming menu redesign
 
868 4843d 4h terminx /polymer/eduke32/source/game.c  
867 4843d 7h terminx /polymer/eduke32/source/game.c Better line wrapping for multiplayer chat messages  
865 4843d 19h terminx /polymer/eduke32/source/game.c Support for changing shade of console characters by using the 3 high bits of osdfmt to represent a shade value (0-7)

Lower 5 bits are used for palette
 
864 4843d 22h terminx /polymer/eduke32/source/game.c colorized OSD text... wastes 32kB memory but in 2008 I don't think anyone really gives half a shit  
862 4844d 5h terminx /polymer/eduke32/source/game.c Gamevars in savestates (in savegames)

Still needs debugging
 
859 4845d 23h terminx /polymer/eduke32/source/game.c Prototype stuff for hub maps/persistent level states/non-linear level progression  
856 4849d 1h terminx /polymer/eduke32/source/game.c Make the tsprite CON stuff into its own commands  
855 4849d 9h terminx /polymer/eduke32/source/game.c  
853 4849d 21h terminx /polymer/eduke32/source/game.c CON access to tsprite  
850 4852d 4h terminx /polymer/eduke32/source/game.c  
849 4852d 6h terminx /polymer/eduke32/source/game.c  
848 4852d 9h terminx /polymer/eduke32/source/game.c Comment out and refactor some unnecessary (IMO) console startup messages... seems to improve win32 startup times, possibly due to less scrolling of the startup window text buffer.  
844 4854d 10h terminx /polymer/eduke32/source/game.c Oops

Fatigue is the mortal enemy of working code and the best friend of oversights, apparently :p
 
840 4855d 2h terminx /polymer/eduke32/source/game.c  

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