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885 4759d 2h terminx /polymer/eduke32/source/game.c  
881 4759d 22h terminx /polymer/eduke32/source/game.c  
879 4760d 4h terminx /polymer/eduke32/source/game.c  
877 4760d 20h terminx /polymer/eduke32/source/game.c Crappy temporary brightness adjustment menu and some misc fixes  
875 4761d 3h terminx /polymer/eduke32/source/game.c  
870 4761d 18h terminx /polymer/eduke32/source/game.c Better gamma ramp adjustment, uses vid_gamma, vid_brightness and vid_contrast cvars

Will be added to menu during upcoming menu redesign
 
868 4762d 3h terminx /polymer/eduke32/source/game.c  
867 4762d 7h terminx /polymer/eduke32/source/game.c Better line wrapping for multiplayer chat messages  
865 4762d 18h terminx /polymer/eduke32/source/game.c Support for changing shade of console characters by using the 3 high bits of osdfmt to represent a shade value (0-7)

Lower 5 bits are used for palette
 
864 4762d 22h terminx /polymer/eduke32/source/game.c colorized OSD text... wastes 32kB memory but in 2008 I don't think anyone really gives half a shit  
862 4763d 5h terminx /polymer/eduke32/source/game.c Gamevars in savestates (in savegames)

Still needs debugging
 
859 4764d 22h terminx /polymer/eduke32/source/game.c Prototype stuff for hub maps/persistent level states/non-linear level progression  
856 4768d 0h terminx /polymer/eduke32/source/game.c Make the tsprite CON stuff into its own commands  
855 4768d 8h terminx /polymer/eduke32/source/game.c  
853 4768d 20h terminx /polymer/eduke32/source/game.c CON access to tsprite  
850 4771d 3h terminx /polymer/eduke32/source/game.c  
849 4771d 5h terminx /polymer/eduke32/source/game.c  
848 4771d 8h terminx /polymer/eduke32/source/game.c Comment out and refactor some unnecessary (IMO) console startup messages... seems to improve win32 startup times, possibly due to less scrolling of the startup window text buffer.  
844 4773d 9h terminx /polymer/eduke32/source/game.c Oops

Fatigue is the mortal enemy of working code and the best friend of oversights, apparently :p
 
840 4774d 1h terminx /polymer/eduke32/source/game.c  

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