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886 4815d 16h terminx /polymer/eduke32/source/game.c Game name in window title and some other shit  
885 4815d 20h terminx /polymer/eduke32/source/game.c  
881 4816d 16h terminx /polymer/eduke32/source/game.c  
879 4816d 22h terminx /polymer/eduke32/source/game.c  
877 4817d 14h terminx /polymer/eduke32/source/game.c Crappy temporary brightness adjustment menu and some misc fixes  
875 4817d 21h terminx /polymer/eduke32/source/game.c  
870 4818d 12h terminx /polymer/eduke32/source/game.c Better gamma ramp adjustment, uses vid_gamma, vid_brightness and vid_contrast cvars

Will be added to menu during upcoming menu redesign
868 4818d 21h terminx /polymer/eduke32/source/game.c  
867 4819d 0h terminx /polymer/eduke32/source/game.c Better line wrapping for multiplayer chat messages  
865 4819d 12h terminx /polymer/eduke32/source/game.c Support for changing shade of console characters by using the 3 high bits of osdfmt to represent a shade value (0-7)

Lower 5 bits are used for palette
864 4819d 15h terminx /polymer/eduke32/source/game.c colorized OSD text... wastes 32kB memory but in 2008 I don't think anyone really gives half a shit  
862 4819d 22h terminx /polymer/eduke32/source/game.c Gamevars in savestates (in savegames)

Still needs debugging
859 4821d 15h terminx /polymer/eduke32/source/game.c Prototype stuff for hub maps/persistent level states/non-linear level progression  
856 4824d 18h terminx /polymer/eduke32/source/game.c Make the tsprite CON stuff into its own commands  
855 4825d 1h terminx /polymer/eduke32/source/game.c  
853 4825d 14h terminx /polymer/eduke32/source/game.c CON access to tsprite  
850 4827d 20h terminx /polymer/eduke32/source/game.c  
849 4827d 22h terminx /polymer/eduke32/source/game.c  
848 4828d 1h terminx /polymer/eduke32/source/game.c Comment out and refactor some unnecessary (IMO) console startup messages... seems to improve win32 startup times, possibly due to less scrolling of the startup window text buffer.  
844 4830d 3h terminx /polymer/eduke32/source/game.c Oops

Fatigue is the mortal enemy of working code and the best friend of oversights, apparently :p

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