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886 4683d 17h terminx /polymer/eduke32/source/game.c Game name in window title and some other shit  
885 4683d 21h terminx /polymer/eduke32/source/game.c  
881 4684d 17h terminx /polymer/eduke32/source/game.c  
879 4684d 23h terminx /polymer/eduke32/source/game.c  
877 4685d 15h terminx /polymer/eduke32/source/game.c Crappy temporary brightness adjustment menu and some misc fixes  
875 4685d 22h terminx /polymer/eduke32/source/game.c  
870 4686d 13h terminx /polymer/eduke32/source/game.c Better gamma ramp adjustment, uses vid_gamma, vid_brightness and vid_contrast cvars

Will be added to menu during upcoming menu redesign
 
868 4686d 22h terminx /polymer/eduke32/source/game.c  
867 4687d 1h terminx /polymer/eduke32/source/game.c Better line wrapping for multiplayer chat messages  
865 4687d 13h terminx /polymer/eduke32/source/game.c Support for changing shade of console characters by using the 3 high bits of osdfmt to represent a shade value (0-7)

Lower 5 bits are used for palette
 
864 4687d 16h terminx /polymer/eduke32/source/game.c colorized OSD text... wastes 32kB memory but in 2008 I don't think anyone really gives half a shit  
862 4687d 23h terminx /polymer/eduke32/source/game.c Gamevars in savestates (in savegames)

Still needs debugging
 
859 4689d 17h terminx /polymer/eduke32/source/game.c Prototype stuff for hub maps/persistent level states/non-linear level progression  
856 4692d 19h terminx /polymer/eduke32/source/game.c Make the tsprite CON stuff into its own commands  
855 4693d 2h terminx /polymer/eduke32/source/game.c  
853 4693d 15h terminx /polymer/eduke32/source/game.c CON access to tsprite  
850 4695d 21h terminx /polymer/eduke32/source/game.c  
849 4695d 23h terminx /polymer/eduke32/source/game.c  
848 4696d 3h terminx /polymer/eduke32/source/game.c Comment out and refactor some unnecessary (IMO) console startup messages... seems to improve win32 startup times, possibly due to less scrolling of the startup window text buffer.  
844 4698d 4h terminx /polymer/eduke32/source/game.c Oops

Fatigue is the mortal enemy of working code and the best friend of oversights, apparently :p
 

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