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5031 2272d 21h hendricks266 /polymer/eduke32/source/gamedef.c CON: Rename "cutscene" command to "startcutscene".  
5022 2274d 21h helixhorned /polymer/eduke32/source/gamedef.c gamedef.c: tweak g_keywdate[] entries.  
5003 2284d 12h hendricks266 /polymer/eduke32/source/gamedef.c Replace erroneous use of EVENT_DISPLAYCROSSHAIR with new event EVENT_DISPLAYCURSOR.  
4996 2284d 14h terminx /polymer/eduke32/source/gamedef.c Get rid of the "press space to restart" message on mobile. DONT_BUILD.  
4987 2284d 14h terminx /polymer/eduke32/source/gamedef.c Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change:

cutscene "somefile.anm" { delay 10 } // defines somefile.anm with a delay of 10 120Hz tics between frames. a more typical framerate method may come later, but this is how the originals worked.

Once defined, they can be played through CON with the new playback command, also called "cutscene". It works like this:

definequote 12345 somefile.anm
define ANIM_SOMEFILE 12345


cutscene ANIM_SOMEFILE // halts game execution and immediately plays cutscene, resuming execution when finished


Sounds can be played during animations (and tiles can be overlaid, etc) like this:

ifcutscene ANIM_SOMEFILE
ifvare RETURN 12 // frame 12
sound FLY_BY
rotatesprite ...

The value of the RETURN var at the end of EVENT_CUTSCENE determines the next frame to play. This can be used for looping, etc. Attempting to play animations backwards outright is not advised as animations only seek in one direction (so rewinding requires running it through from frame 0 again). This is will WIP and hasn't been heavily tested at all, so please try it out.
4977 2286d 13h hendricks266 /polymer/eduke32/source/gamedef.c CON: Add undefinevolume, undefineskill, and undefinelevel.  
4970 2287d 11h hendricks266 /polymer/eduke32/source/gamedef.c CON: Add read-only access to ud.config.MusicToggle through the "musictoggle" member.  
4969 2287d 11h hendricks266 /polymer/eduke32/source/gamedef.c CON: Add STR_YOURTIME, STR_PARTIME, STR_DESIGNERTIME, and STR_BESTTIME to qgetsysstr.  
4968 2287d 11h hendricks266 /polymer/eduke32/source/gamedef.c Factor out generation of strings for time values in the bonus screen. This involves the creation of ud.playerbest.  
4956 2290d 3h helixhorned /polymer/eduke32/source/gamedef.c Add SFLAG_NOWATERDIP, unconditionally preventing actors from dipping into ST1 water.

By default, the following enemies have this flag set: OCTABRAIN, COMMANDER, DRONE.
4945 2301d 7h hendricks266 /polymer/eduke32/source/gamedef.c Add events EVENT_DISPLAYINACTIVEMENU and EVENT_DISPLAYINACTIVEMENUREST and userdef members m_origin_x and m_origin_y.

This allows for CON screen display code to use menu animations. The following is an example of how to adapt screen features that should animate.


ifvare current_menu 0 // main menu
setvar x 1
setvar y 1
rotatesprite x y zoom ang tilenum shade pal orientation 0 0 xdim ydim


state DisplayMenuCommon
ifvare RETURN 0 // main menu
getuserdef[THISACTOR].m_origin_x x
getuserdef[THISACTOR].m_origin_y y
addvar x 65536
addvar y 65536
rotatesprite16 x y zoom ang tilenum shade pal orientation 0 0 xdim ydim

onevent EVENT_DISPLAYMENUREST state DisplayMenuCommon endevent
onevent EVENT_DISPLAYINACTIVEMENUREST state DisplayMenuCommon endevent
4928 2309d 19h hendricks266 /polymer/eduke32/source/gamedef.c CON: Add new commands "getmusicposition" and "setmusicposition" that operate on the playback position of the current music track.

// Example: Switch between tracks like radio stations.
getmusicposition temp
starttrackvar next_music_track
setmusicposition temp

Only implemented for Ogg Vorbis, FLAC, and XA. Consult the devs before using these commands.
4926 2309d 19h hendricks266 /polymer/eduke32/source/gamedef.c Clean up duplicate and strangely-formed cases in C_ParseCommand().  
4902 2315d 14h terminx /polymer/eduke32/source/gamedef.c Questionable CON changes and optimizations. <3  
4841 2331d 2h helixhorned /polymer/eduke32/source/gamedef.c CON: allow passing more than one flag to the 'spriteflags' directive.

These will be bitwise-OR'd.
4840 2331d 2h helixhorned /polymer/eduke32/source/gamedef.c gamedef.c: factor out some dup'd code into C_BitOrNextValue(), C_FinishBitOr().  
4680 2393d 16h terminx /polymer/eduke32/source/gamedef.c Another 5000 lines of pain and tears. DONT_BUILD.  
4628 2418d 15h terminx /polymer/eduke32/source/gamedef.c Free h_labels table when done compiling CONs  
4588 2441d 1h helixhorned /polymer/eduke32/source/gamedef.c Get rid of EnvMusicFilename[] and use MapInfo[].musicfn for that.

The additional space was there all the time, so it's not understandable why
another array was necessary.
CON: for 'music', error if volume number is outside [0 .. MAXVOLUMES+1], and
in LunaCON, additionally warn if it's MAXVOLUMES+1 (0 is preferred for that).
4586 2441d 1h helixhorned /polymer/eduke32/source/gamedef.c More music-related cleanup.  

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