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4977 2365d 15h hendricks266 /polymer/eduke32/source/gamedef.h CON: Add undefinevolume, undefineskill, and undefinelevel.  
4970 2366d 12h hendricks266 /polymer/eduke32/source/gamedef.h CON: Add read-only access to ud.config.MusicToggle through the "musictoggle" member.  
4969 2366d 12h hendricks266 /polymer/eduke32/source/gamedef.h CON: Add STR_YOURTIME, STR_PARTIME, STR_DESIGNERTIME, and STR_BESTTIME to qgetsysstr.  
4968 2366d 12h hendricks266 /polymer/eduke32/source/gamedef.h Factor out generation of strings for time values in the bonus screen. This involves the creation of ud.playerbest.  
4945 2380d 8h hendricks266 /polymer/eduke32/source/gamedef.h Add events EVENT_DISPLAYINACTIVEMENU and EVENT_DISPLAYINACTIVEMENUREST and userdef members m_origin_x and m_origin_y.

This allows for CON screen display code to use menu animations. The following is an example of how to adapt screen features that should animate.


ifvare current_menu 0 // main menu
setvar x 1
setvar y 1
rotatesprite x y zoom ang tilenum shade pal orientation 0 0 xdim ydim


state DisplayMenuCommon
ifvare RETURN 0 // main menu
getuserdef[THISACTOR].m_origin_x x
getuserdef[THISACTOR].m_origin_y y
addvar x 65536
addvar y 65536
rotatesprite16 x y zoom ang tilenum shade pal orientation 0 0 xdim ydim

onevent EVENT_DISPLAYMENUREST state DisplayMenuCommon endevent
onevent EVENT_DISPLAYINACTIVEMENUREST state DisplayMenuCommon endevent
4928 2388d 20h hendricks266 /polymer/eduke32/source/gamedef.h CON: Add new commands "getmusicposition" and "setmusicposition" that operate on the playback position of the current music track.

// Example: Switch between tracks like radio stations.
getmusicposition temp
starttrackvar next_music_track
setmusicposition temp

Only implemented for Ogg Vorbis, FLAC, and XA. Consult the devs before using these commands.
4902 2394d 16h terminx /polymer/eduke32/source/gamedef.h Questionable CON changes and optimizations. <3  
4766 2440d 16h hendricks266 /polymer/eduke32/source/gamedef.h Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD.  
4747 2444d 8h terminx /polymer/eduke32/source/gamedef.h Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD.  
4745 2444d 8h terminx /polymer/eduke32/source/gamedef.h Mainly misc cleanups (and a fix for the C++ build), but there are a few important changes in here.

VM_OnEvent() has become VM_OnEvent(), VM_OnEventWithReturn(), VM_OnEventWithDist(), and VM_OnEventWithBoth() (the latter of which is only ever used once...). Of course, this required every call to VM_OnEvent() be changed.

memberlabel_t and vmstate_t have been changed to use the regular "int" type versus explicitly specifying int32_t as they did previously. The rationale for this change is simply that it looks cleaner, and I think we should move toward just using "int" in most cases where there's no particular reason to specify an explicit data type.

Also changes CON_KILLIT to just "return" instead of "continue". DONT_BUILD.
4541 2569d 12h hendricks266 /polymer/eduke32/source/gamedef.h Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.

4416 2675d 9h helixhorned /polymer/eduke32/source/gamedef.h Rename sector[].filler member to '.fogpal'. From CON, keep the '.alignto' alias.

The overall situation is thus as follows:
- in C and from Lua, that member is called 'fogpal'
- In CON (both C-CON and LunaCON), it's 'fogpal' with 'alignto' being an alias;
'filler' wasn't available before, either.
- In m32script, it's 'fogpal' or 'alignto' ('filler' is not available any more)
4385 2689d 11h terminx /polymer/eduke32/source/gamedef.h Widespread use of ARRAY_SIZE macro.  
4146 2820d 4h helixhorned /polymer/eduke32/source/gamedef.h CON: add sprite pseudo-member 'isvalid', getting 1 if the sprite is valid.

And 0 otherwise. Before accessing a sprite that is not not known to be
definitely valid (e.g. a loop over all sprites from 0 to MAXSPRITES-1),
one should check for validity before accessing it in any other fashion.
3961 2936d 2h helixhorned /polymer/eduke32/source/gamedef.h Retire global 'lastvisinc'.

It was only ever used as upper bound to the time that a visibility change
decays, but since it does that in an exponential fashion, there's really
no point.
3945 2940d 23h helixhorned /polymer/eduke32/source/gamedef.h LunaCON: add forgotted "screensound" to keyword list in con_lang.lua.

Also, fix 'spriteflags' directive.
3912 2956d 6h helixhorned /polymer/eduke32/source/gamedef.h CON: New command 'screensound', unconditionally playing a session-wide sound.  
3866 2975d 4h helixhorned /polymer/eduke32/source/gamedef.h CON: add projectile member .userdata and predefined label PROJ_USERDATA.

It is a 32-bit signed integer. No version bump necessary, although CON code
accessing this new member will not work with earlier revisions (obviously).
3834 2983d 14h hendricks266 /polymer/eduke32/source/gamedef.h Dynamicsoundremap.  
3833 2983d 14h hendricks266 /polymer/eduke32/source/gamedef.h Add qstrdim and screentext, powerful new functions for HUD text.  

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