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881 4752d 6h terminx /polymer/eduke32/source/gameexec.c  
873 4753d 12h terminx /polymer/eduke32/source/gameexec.c  
871 4753d 20h hnt_ts /polymer/eduke32/source/gameexec.c 1. Runtime CON errors display the line numbers of CON now. It doesn't increase the size of compiled code because the line number assigned to each command of a CON file.
The lower 12 bits are used for the ID of command(up to 4096 IDs).
The rest 20 bits are used to store the line number(up to about 1 000 000 lines).
Perhabs variable errors need this too.

2. Fixed 2 crashes.
 
870 4754d 1h terminx /polymer/eduke32/source/gameexec.c Better gamma ramp adjustment, uses vid_gamma, vid_brightness and vid_contrast cvars

Will be added to menu during upcoming menu redesign
 
869 4754d 7h terminx /polymer/eduke32/source/gameexec.c  
868 4754d 10h terminx /polymer/eduke32/source/gameexec.c  
864 4755d 5h terminx /polymer/eduke32/source/gameexec.c colorized OSD text... wastes 32kB memory but in 2008 I don't think anyone really gives half a shit  
863 4755d 11h terminx /polymer/eduke32/source/gameexec.c Fix health when loading map state  
862 4755d 12h terminx /polymer/eduke32/source/gameexec.c Gamevars in savestates (in savegames)

Still needs debugging
 
860 4756d 17h terminx /polymer/eduke32/source/gameexec.c  
859 4757d 5h terminx /polymer/eduke32/source/gameexec.c Prototype stuff for hub maps/persistent level states/non-linear level progression  
857 4760d 6h terminx /polymer/eduke32/source/gameexec.c  
856 4760d 7h terminx /polymer/eduke32/source/gameexec.c Make the tsprite CON stuff into its own commands  
855 4760d 15h terminx /polymer/eduke32/source/gameexec.c  
853 4761d 4h terminx /polymer/eduke32/source/gameexec.c CON access to tsprite  
808 4774d 4h terminx /polymer/eduke32/source/gameexec.c Better keybinding... still needs some work but seems to be functional

Example:

bind w repeat gamefunc_move_forward
bind s repeat gamefunc_move_backward
bind a repeat gamefunc_strafe_left
bind d repeat gamefunc_strafe_right
bind space gamefunc_jump
bind leftcontrol repeat gamefunc_crouch
bind f12 quit
 
807 4779d 17h hnt_ts /polymer/eduke32/source/gameexec.c Fixed CON error with the "readgamevar".
http://forums.3drealms.com/vb/showpost.php?p=717842&postcount=742
 
798 4792d 5h terminx /polymer/eduke32/source/gameexec.c winlayer fullscreen polymost alt-tab mouse cursor fix  
797 4792d 7h hnt_ts /polymer/eduke32/source/gameexec.c Added a new CON command:
getticks <VAR>

It's isn't synced and should be using for animation and profiling(=speed measure). Using it for gameplay will desync multiplayer game.
 
791 4792d 19h qbix79 /polymer/eduke32/source/gameexec.c Fix a 64 bit warning. Possibly a crash.  

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