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3053 3272d 2h terminx /polymer/eduke32/source/gamestructures.c Minor cleanups in actors.c, mostly relating to custom projectiles and the like. A bug causing custom projectiles to knock the player back twice as far as the hard-coded ones was also fixed. There should be no other functional changes for the end user.  
3000 3302d 6h helixhorned /polymer/eduke32/source/gamestructures.c Add macro CON_ERRPRINTF(Fmt, ...) and use that everywhere.  
2875 3328d 4h helixhorned /polymer/eduke32/source/gamestructures.c Mass text replacement g_player[p].ps --> ps, part 1 (the easy one).

The p variable (sometimes named differently) has short scope in all cases,
so I'm almost sure that the replacements amount to an identity transformation.
2709 3401d 3h helixhorned /polymer/eduke32/source/gamestructures.c A couple of minor fixes and comments that got accumulated in my tree.  
2454 3480d 6h helixhorned /polymer/eduke32/source/gamestructures.c Rename ud.clipping to ud.noclip internally for sanity.

This might now be even more confusing for users reading both the source
and CON code (where the access is necessarily still via '.clipping'),
but at least reading the source now makes sense :P
2226 3553d 9h helixhorned /polymer/eduke32/source/gamestructures.c CON: make the 'palette' player member actually return the player's palette ID
instead of -1. Setting is still only through 'setgamepalette'.
1931 3725d 8h helixhorned /polymer/eduke32/source/gamestructures.c * new editor cfg options: corruptcheck_noalreadyrefd (silinces 'already referenced warning'), r_usenewaspect, r_screenxy
* Read-only CON access to sector bunchnums by adding the labels '.ceilingbunch' and '.floorbunch' to the CON sector structure
1857 3819d 22h terminx /polymer/eduke32/source/gamestructures.c Cleaning out my tree... mostly internal changes. Adds workaround to disable texture compression with the crappy fglrx driver on Linux, fixes FIRE sprites so that they don't render at their sector's floorz all the time, changes CON compiler around a bit to use a loop instead of calling C_ParseCommand() 10 million times.  
1820 3853d 14h terminx /polymer/eduke32/source/gamestructures.c Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation  
1802 3860d 1h terminx /polymer/eduke32/source/gamestructures.c Multiplayer improvements  
1677 4067d 15h terminx /polymer/eduke32/source/gamestructures.c Global thermonuclear code rape  
1652 4136d 12h terminx /polymer/eduke32/source/gamestructures.c Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes  
1634 4152d 14h terminx /polymer/eduke32/source/gamestructures.c fix input when using vsync  
1625 4159d 0h terminx /polymer/eduke32/source/gamestructures.c Source code "cleanup," herein referred to as "rape"  
1572 4297d 17h terminx /polymer/eduke32/source/gamestructures.c more multiplayer crap  
1457 4453d 21h terminx /polymer/eduke32/source/gamestructures.c fix building with MSVC after Helixhorned's commit
fix FastLZ mipmap corruption issue
fix Polymer MSVC warnings
rewrote qsprintf to take up to 32 parameters, either quotes or gamevars
added qstrncat to concatenate n characters of one quote to another
exposed internal sectorofwall() function to CON
changed CON parser to count ( ) ; and , as whitespace so people can make their code more readable
added ACTIVATOR and ACTIVATORLOCKED support to SE49 and SE50
added SPRITE_USEACTIVATOR flag to allow actor execution based on whether a sector is "locked" or not
rearranged a few structures for faster array lookups
1440 4471d 15h terminx /polymer/eduke32/source/gamestructures.c Generic non-descript commit message  
1435 4477d 17h terminx /polymer/eduke32/source/gamestructures.c Fix for stupid con programmers making stupid con errors and a couple of other extremely minor changes  
1344 4532d 17h terminx /polymer/eduke32/source/gamestructures.c  
1342 4532d 20h terminx /polymer/eduke32/source/gamestructures.c  

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