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3116 3112d 1h hendricks266 /polymer/ Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.

Credit to Plagman for the idea and doing the work on the game side, which is included in this commit.

(Building as C++ will give us features with which we can make improvements and optimizations on the multiplayer code and Polymer.)
 
/polymer/eduke32/source/actors_inline.c
/polymer/eduke32/source/actors_inline.h
/polymer/eduke32/source/game_inline.c
/polymer/eduke32/source/game_inline.h
/polymer/eduke32/source/sector_inline.c
/polymer/eduke32/source/sector_inline.h
/polymer/eduke32/Makefile
/polymer/eduke32/Makefile.common
/polymer/eduke32/build/Makefile
/polymer/eduke32/build/Makefile.shared
/polymer/eduke32/build/include/a.h
/polymer/eduke32/build/include/baselayer.h
/polymer/eduke32/build/include/build.h
/polymer/eduke32/build/include/cache1d.h
/polymer/eduke32/build/include/common.h
/polymer/eduke32/build/include/compat.h
/polymer/eduke32/build/include/crc32.h
/polymer/eduke32/build/include/editor.h
/polymer/eduke32/build/include/glext.h
/polymer/eduke32/build/include/kplib.h
/polymer/eduke32/build/include/mutex.h
/polymer/eduke32/build/include/osd.h
/polymer/eduke32/build/include/pragmas.h
/polymer/eduke32/build/include/quicklz.h
/polymer/eduke32/build/include/scriptfile.h
/polymer/eduke32/build/include/sdlayer.h
/polymer/eduke32/build/include/winlayer.h
/polymer/eduke32/build/src/baselayer.c
/polymer/eduke32/build/src/build.c
/polymer/eduke32/build/src/cache1d.c
/polymer/eduke32/build/src/compat.c
/polymer/eduke32/build/src/engine.c
/polymer/eduke32/build/src/engine_priv.h
/polymer/eduke32/build/src/mdsprite.c
/polymer/eduke32/build/src/osd.c
/polymer/eduke32/build/src/sdlayer.c
/polymer/eduke32/build/src/winlayer.c
/polymer/eduke32/osxbuild.sh
/polymer/eduke32/source/_functio.h
/polymer/eduke32/source/actors.c
/polymer/eduke32/source/actors.h
/polymer/eduke32/source/animvpx.c
/polymer/eduke32/source/animvpx.h
/polymer/eduke32/source/astub.c
/polymer/eduke32/source/duke3d.h
/polymer/eduke32/source/enet/Makefile
/polymer/eduke32/source/enet/include/enet/enet.h
/polymer/eduke32/source/function.h
/polymer/eduke32/source/game.c
/polymer/eduke32/source/game.h
/polymer/eduke32/source/gamedefs.h
/polymer/eduke32/source/global.c
/polymer/eduke32/source/global.h
/polymer/eduke32/source/grpscan.h
/polymer/eduke32/source/jaudiolib/Makefile
/polymer/eduke32/source/jaudiolib/include/fx_man.h
/polymer/eduke32/source/jaudiolib/include/msvc/stdint.h
/polymer/eduke32/source/jaudiolib/src/driver_directsound.c
/polymer/eduke32/source/jaudiolib/src/linklist.h
/polymer/eduke32/source/jmact/_control.h
/polymer/eduke32/source/jmact/_scrplib.h
/polymer/eduke32/source/jmact/animlib.h
/polymer/eduke32/source/jmact/control.h
/polymer/eduke32/source/jmact/file_lib.h
/polymer/eduke32/source/jmact/joystick.h
/polymer/eduke32/source/jmact/keyboard.h
/polymer/eduke32/source/jmact/mathutil.h
/polymer/eduke32/source/jmact/mouse.h
/polymer/eduke32/source/jmact/scriplib.h
/polymer/eduke32/source/menus.c
/polymer/eduke32/source/net.c
/polymer/eduke32/source/net.h
/polymer/eduke32/source/premap.c
/polymer/eduke32/source/premap.h
/polymer/eduke32/source/rev.h
/polymer/eduke32/source/sdlmusic.c
/polymer/eduke32/source/sector.c
/polymer/eduke32/source/sector.h
/polymer/eduke32/source/sounds.c
/polymer/eduke32/source/startgtk.game.c
/polymer/eduke32/wiibuild.bat
/polymer/synthesis.sh
3098 3118d 23h hendricks266 /polymer/eduke32/source/ Revise grpfiles[] to include the censored South Korean GRP.  
/polymer/eduke32/source/grpscan.c
/polymer/eduke32/source/grpscan.h
2543 3335d 6h helixhorned /polymer/eduke32/source/ Capitalize numgrpfiles macro to NUMGRPFILES.  
/polymer/eduke32/source/game.c
/polymer/eduke32/source/grpscan.c
/polymer/eduke32/source/grpscan.h
/polymer/eduke32/source/startgtk.game.c
/polymer/eduke32/source/startwin.game.c
1652 4006d 17h terminx /polymer/eduke32/ Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes  
/polymer/eduke32/psd
/polymer/eduke32/samples
/polymer/eduke32/a.m32
/polymer/eduke32/duke3d.def.sample
/polymer/eduke32/enhance.con.sample
/polymer/eduke32/m32script_ex.map
/polymer/eduke32/ror.map
/polymer/eduke32/rsrc/game2.psd
/polymer/eduke32/rsrc/game3.psd
/polymer/eduke32/tiles.cfg
/polymer/eduke32/Makefile.msvc
/polymer/eduke32/build/Makefile.msvc
/polymer/eduke32/build/include/baselayer.h
/polymer/eduke32/build/include/build.h
/polymer/eduke32/build/include/editor.h
/polymer/eduke32/build/include/polymost.h
/polymer/eduke32/build/include/winlayer.h
/polymer/eduke32/build/src/baselayer.c
/polymer/eduke32/build/src/compat.c
/polymer/eduke32/build/src/engine.c
/polymer/eduke32/build/src/kplib.c
/polymer/eduke32/build/src/mdsprite.c
/polymer/eduke32/build/src/osd.c
/polymer/eduke32/build/src/polymer.c
/polymer/eduke32/build/src/polymost.c
/polymer/eduke32/build/src/rawinput.c
/polymer/eduke32/build/src/sdlayer.c
/polymer/eduke32/build/src/winlayer.c
/polymer/eduke32/eduke32.vcxproj
/polymer/eduke32/eduke32.vcxproj.filters
/polymer/eduke32/names.h
/polymer/eduke32/nedmalloc.dll
/polymer/eduke32/source/_functio.h
/polymer/eduke32/source/_rts.h
/polymer/eduke32/source/actors.c
/polymer/eduke32/source/anim.c
/polymer/eduke32/source/astub.c
/polymer/eduke32/source/config.c
/polymer/eduke32/source/config.h
/polymer/eduke32/source/duke3d.h
/polymer/eduke32/source/funct.h
/polymer/eduke32/source/function.h
/polymer/eduke32/source/game.c
/polymer/eduke32/source/gamedef.c
/polymer/eduke32/source/gamedef.h
/polymer/eduke32/source/gamedefs.h
/polymer/eduke32/source/gameexec.c
/polymer/eduke32/source/gamestructures.c
/polymer/eduke32/source/gamevars.c
/polymer/eduke32/source/global.c
/polymer/eduke32/source/grpscan.c
/polymer/eduke32/source/grpscan.h
/polymer/eduke32/source/keys.h
/polymer/eduke32/source/m32def.c
/polymer/eduke32/source/m32exec.c
/polymer/eduke32/source/m32structures.c
/polymer/eduke32/source/m32vars.c
/polymer/eduke32/source/macros.h
/polymer/eduke32/source/mapster32.h
/polymer/eduke32/source/menus.c
/polymer/eduke32/source/midi.c
/polymer/eduke32/source/misc/buildres.rc
/polymer/eduke32/source/misc/gameres.rc
/polymer/eduke32/source/mpu401.c
/polymer/eduke32/source/music.c
/polymer/eduke32/source/names.h
/polymer/eduke32/source/namesdyn.c
/polymer/eduke32/source/namesdyn.h
/polymer/eduke32/source/osdcmds.c
/polymer/eduke32/source/osdcmds.h
/polymer/eduke32/source/osdfuncs.c
/polymer/eduke32/source/osdfuncs.h
/polymer/eduke32/source/player.c
/polymer/eduke32/source/premap.c
/polymer/eduke32/source/rts.c
/polymer/eduke32/source/rts.h
/polymer/eduke32/source/savegame.c
/polymer/eduke32/source/sdlmusic.c
/polymer/eduke32/source/sector.c
/polymer/eduke32/source/soundefs.h
/polymer/eduke32/source/sounds.c
/polymer/eduke32/source/sounds.h
/polymer/eduke32/source/sounds_mapster32.c
/polymer/eduke32/source/sounds_mapster32.h
/polymer/eduke32/source/startgtk.game.c
/polymer/eduke32/source/startwin.game.c
/polymer/eduke32/source/startwin.game.h
/polymer/eduke32/source/winbits.c
1205 4507d 18h terminx /polymer/eduke32/ ass rape  
/polymer/eduke32/build/include/a.h
/polymer/eduke32/build/include/baselayer.h
/polymer/eduke32/build/include/build.h
/polymer/eduke32/build/include/cache1d.h
/polymer/eduke32/build/include/compat.h
/polymer/eduke32/build/include/crc32.h
/polymer/eduke32/build/include/dynamicgtk.h
/polymer/eduke32/build/include/editor.h
/polymer/eduke32/build/include/glbuild.h
/polymer/eduke32/build/include/gtkbits.h
/polymer/eduke32/build/include/kplib.h
/polymer/eduke32/build/include/lzf.h
/polymer/eduke32/build/include/lzwnew.h
/polymer/eduke32/build/include/mmulti.h
/polymer/eduke32/build/include/mmulti_unstable.h
/polymer/eduke32/build/include/msvc/stdint.h
/polymer/eduke32/build/include/osd.h
/polymer/eduke32/build/include/osxbits.h
/polymer/eduke32/build/include/polymer.h
/polymer/eduke32/build/include/polymost.h
/polymer/eduke32/build/include/pragmas.h
/polymer/eduke32/build/include/scriptfile.h
/polymer/eduke32/build/include/sdlayer.h
/polymer/eduke32/build/include/winlayer.h
/polymer/eduke32/build/src/a-c.c
/polymer/eduke32/build/src/baselayer.c
/polymer/eduke32/build/src/build.c
/polymer/eduke32/build/src/cache1d.c
/polymer/eduke32/build/src/compat.c
/polymer/eduke32/build/src/config.c
/polymer/eduke32/build/src/crc32.c
/polymer/eduke32/build/src/defs.c
/polymer/eduke32/build/src/dynamicgtk.c
/polymer/eduke32/build/src/engine.c
/polymer/eduke32/build/src/glbuild.c
/polymer/eduke32/build/src/gtkbits.c
/polymer/eduke32/build/src/hightile.c
/polymer/eduke32/build/src/kplib.c
/polymer/eduke32/build/src/lzwnew.c
/polymer/eduke32/build/src/mdsprite.c
/polymer/eduke32/build/src/mmulti.c
/polymer/eduke32/build/src/mmulti_null.c
/polymer/eduke32/build/src/mmulti_unstable.c
/polymer/eduke32/build/src/osd.c
/polymer/eduke32/build/src/polymer.c
/polymer/eduke32/build/src/polymost.c
/polymer/eduke32/build/src/pragmas.c
/polymer/eduke32/build/src/scriptfile.c
/polymer/eduke32/build/src/sdlayer.c
/polymer/eduke32/build/src/startgtk.editor.c
/polymer/eduke32/build/src/startwin.editor.c
/polymer/eduke32/build/src/winlayer.c
/polymer/eduke32/source/actors.c
/polymer/eduke32/source/anim.c
/polymer/eduke32/source/astub.c
/polymer/eduke32/source/config.c
/polymer/eduke32/source/config.h
/polymer/eduke32/source/duke3d.h
/polymer/eduke32/source/funct.h
/polymer/eduke32/source/game.c
/polymer/eduke32/source/gamedef.c
/polymer/eduke32/source/gamedef.h
/polymer/eduke32/source/gameexec.c
/polymer/eduke32/source/gamestructures.c
/polymer/eduke32/source/gamevars.c
/polymer/eduke32/source/global.c
/polymer/eduke32/source/grpscan.c
/polymer/eduke32/source/grpscan.h
/polymer/eduke32/source/jaudiolib/_midi.h
/polymer/eduke32/source/jaudiolib/_multivc.h
/polymer/eduke32/source/jaudiolib/audiolib_fx_fmod.c
/polymer/eduke32/source/jaudiolib/audiolib_fxstub.c
/polymer/eduke32/source/jaudiolib/audiolib_musicstub.c
/polymer/eduke32/source/jaudiolib/debugio.h
/polymer/eduke32/source/jaudiolib/dsl.c
/polymer/eduke32/source/jaudiolib/dsl.h
/polymer/eduke32/source/jaudiolib/dsoundout.c
/polymer/eduke32/source/jaudiolib/dsoundout.h
/polymer/eduke32/source/jaudiolib/fx_man.c
/polymer/eduke32/source/jaudiolib/fx_man.h
/polymer/eduke32/source/jaudiolib/fx_man_fmod.h
/polymer/eduke32/source/jaudiolib/interrup.h
/polymer/eduke32/source/jaudiolib/ll_man.c
/polymer/eduke32/source/jaudiolib/ll_man.h
/polymer/eduke32/source/jaudiolib/midi.c
/polymer/eduke32/source/jaudiolib/midi.h
/polymer/eduke32/source/jaudiolib/mpu401.c
/polymer/eduke32/source/jaudiolib/mpu401.h
/polymer/eduke32/source/jaudiolib/multivoc.c
/polymer/eduke32/source/jaudiolib/multivoc.h
/polymer/eduke32/source/jaudiolib/music.c
/polymer/eduke32/source/jaudiolib/music.h
/polymer/eduke32/source/jaudiolib/mv_mix-c.c
/polymer/eduke32/source/jaudiolib/openal.c
/polymer/eduke32/source/jaudiolib/openal.h
/polymer/eduke32/source/jaudiolib/pitch.c
/polymer/eduke32/source/jaudiolib/pitch.h
/polymer/eduke32/source/jaudiolib/platform.h
/polymer/eduke32/source/jaudiolib/sdlmusic.c
/polymer/eduke32/source/jaudiolib/sdlout.c
/polymer/eduke32/source/jaudiolib/sdlout.h
/polymer/eduke32/source/jmact/animlib.c
/polymer/eduke32/source/jmact/control.c
/polymer/eduke32/source/jmact/control.h
/polymer/eduke32/source/jmact/keyboard.c
/polymer/eduke32/source/jmact/mathutil.c
/polymer/eduke32/source/jmact/mathutil.h
/polymer/eduke32/source/jmact/scriplib.c
/polymer/eduke32/source/jmact/util_lib.c
/polymer/eduke32/source/mapster32.h
/polymer/eduke32/source/menus.c
/polymer/eduke32/source/namesdyn.c
/polymer/eduke32/source/namesdyn.h
/polymer/eduke32/source/osdcmds.c
/polymer/eduke32/source/osdcmds.h
/polymer/eduke32/source/osdfuncs.c
/polymer/eduke32/source/osdfuncs.h
/polymer/eduke32/source/player.c
/polymer/eduke32/source/premap.c
/polymer/eduke32/source/rts.c
/polymer/eduke32/source/savegame.c
/polymer/eduke32/source/sector.c
/polymer/eduke32/source/sounds.c
/polymer/eduke32/source/sounds.h
/polymer/eduke32/source/startgtk.game.c
/polymer/eduke32/source/startwin.game.c
/polymer/eduke32/source/sync.c
/polymer/eduke32/source/testcd.c
/polymer/eduke32/source/winbits.c
/polymer/eduke32/source/wrapper.c
886 4678d 19h terminx /polymer/ Game name in window title and some other shit  
/polymer/build/include/build.h
/polymer/build/src/polymost.c
/polymer/eduke32/source/astub.c
/polymer/eduke32/source/config.c
/polymer/eduke32/source/duke3d.h
/polymer/eduke32/source/game.c
/polymer/eduke32/source/gamedef.c
/polymer/eduke32/source/gamedef.h
/polymer/eduke32/source/grpscan.c
/polymer/eduke32/source/grpscan.h
/polymer/eduke32/source/menus.c
/polymer/eduke32/source/premap.c
/polymer/eduke32/source/startgtk.game.c
/polymer/eduke32/source/startwin.game.c
854 4688d 14h hnt_ts /polymer/ 1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
2. Added the svn:ignore properties to clean up the output of "svn update" so that it doesn't show some unversioned files anymore sush as compiled binaries and object files(*.a).
3. Converted the end-of-line charapter sequences from Windows(CR LF) to Unix format(LF). It used to be a mixture of both styles that often confuse some programs. If some files have to be in Windows format, you should add the svn:eol-style on them(svn propset svn:eol-style native polymer/eduke32/source/thefile.c).
 
/polymer/build/doc/build.txt
/polymer/build/doc/build2.txt
/polymer/build/doc/buildinf.txt
/polymer/build/include/dynamicgtk.h
/polymer/build/include/osxmain.h
/polymer/build/include/startwin.editor.h
/polymer/build/include/watcomhax/cerrno
/polymer/build/include/watcomhax/cmath
/polymer/build/include/watcomhax/cstdarg
/polymer/build/include/watcomhax/cstdio
/polymer/build/include/watcomhax/cstdlib
/polymer/build/include/watcomhax/cstring
/polymer/build/include/watcomhax/ctime
/polymer/build/obj.gnu
/polymer/build/src/StartupWinController.editor.m
/polymer/build/src/a.masm
/polymer/build/src/a.wasm
/polymer/build/src/dynamicgtk.c
/polymer/build/src/misc/buildres.rc
/polymer/build/src/misc/gameres.rc
/polymer/build/src/misc/gtkstartwin/gtkstartwin.glade
/polymer/build/src/misc/gtkstartwin/gtkstartwin.gladep
/polymer/build/src/misc/gtkstartwin/pixmaps/game.bmp
/polymer/build/src/startgtk.editor.c
/polymer/build/src/startwin.editor.c
/polymer/build/src/util/bin2c.cpp
/polymer/build/src/util/kgroup.c
/polymer/build/src/util/kmd2tool.c
/polymer/build/src/util/transpal.c
/polymer/build/src/util/vgafont.cpp
/polymer/eduke32
/polymer/eduke32/buildlic.txt
/polymer/eduke32/eobj
/polymer/eduke32/eobj_win/keep.me
/polymer/eduke32/installer/eduke32.nsi
/polymer/eduke32/names.h
/polymer/eduke32/obj_win/keep.me
/polymer/eduke32/rsrc
/polymer/eduke32/rsrc/manifest.build.xml
/polymer/eduke32/rsrc/manifest.game.xml
/polymer/eduke32/source/gamevars.c
/polymer/eduke32/source/grpscan.c
/polymer/eduke32/source/grpscan.h
/polymer/eduke32/source/jaudiolib/audiolib_fx_fmod.c
/polymer/eduke32/source/jaudiolib/debugio.h
/polymer/eduke32/source/jaudiolib/dsl.c
/polymer/eduke32/source/jaudiolib/dsl.h
/polymer/eduke32/source/jaudiolib/interrup.h
/polymer/eduke32/source/jaudiolib/ll_man.c
/polymer/eduke32/source/jaudiolib/mpu401.c
/polymer/eduke32/source/jaudiolib/mv_mix.masm
/polymer/eduke32/source/jaudiolib/mv_mix.nasm
/polymer/eduke32/source/jaudiolib/mv_mix.wasm
/polymer/eduke32/source/jaudiolib/mv_mix16.masm
/polymer/eduke32/source/jaudiolib/mv_mix16.nasm
/polymer/eduke32/source/jaudiolib/mv_mix16.wasm
/polymer/eduke32/source/jaudiolib/mvreverb.masm
/polymer/eduke32/source/jaudiolib/mvreverb.nasm
/polymer/eduke32/source/jaudiolib/mvreverb.wasm
/polymer/eduke32/source/jaudiolib/platform.h
/polymer/eduke32/source/jaudiolib/sdlmusic.c
/polymer/eduke32/source/mdump.cpp
/polymer/eduke32/source/mdump.h
/polymer/eduke32/source/misc/gameres.rc
/polymer/eduke32/source/misc/gtkstartwin/gtkstartwin.glade
/polymer/eduke32/source/misc/gtkstartwin/gtkstartwin.gladep
/polymer/eduke32/source/misc/gtkstartwin/pixmaps/game.bmp
/polymer/eduke32/source/names.h
/polymer/eduke32/source/osdfuncs.h
/polymer/eduke32/source/soundefs.h
/polymer/eduke32/source/sounds.h
/polymer/eduke32/source/startgtk.game.c
/polymer/eduke32/source/startwin.game.c
/polymer/eduke32/source/startwin.game.h
/polymer/eduke32/source/wrapper.c
/polymer/eduke32/tiles.cfg
341 5292d 5h terminx /polymer/eduke32/source/ WW2GI "support"  
/polymer/eduke32/source/anim.c
/polymer/eduke32/source/duke3d.h
/polymer/eduke32/source/game.c
/polymer/eduke32/source/grpscan.c
/polymer/eduke32/source/grpscan.h
/polymer/eduke32/source/jaudiolib/dsl.c
/polymer/eduke32/source/jaudiolib/dsl.h
/polymer/eduke32/source/jaudiolib/multivoc.c
/polymer/eduke32/source/menus.c
337 5293d 1h terminx /polymer/eduke32/ Hopefully the last of the formatting changes + sound support for Linux. Previous commit also fixes the mouse cursor grab issue.  
/polymer/eduke32/source/jaudiolib/debugio.h
/polymer/eduke32/source/jaudiolib/dma.h
/polymer/eduke32/source/jaudiolib/dpmi.h
/polymer/eduke32/source/jaudiolib/dsl.c
/polymer/eduke32/source/jaudiolib/dsl.h
/polymer/eduke32/source/jaudiolib/interrup.h
/polymer/eduke32/source/jaudiolib/nodpmi.c
/polymer/eduke32/source/jaudiolib/platform.h
/polymer/eduke32/source/jaudiolib/sdlmusic.c
/polymer/eduke32/source/jaudiolib/unixglob.c
/polymer/eduke32/source/jaudiolib/unixpitch.c
/polymer/eduke32/source/jaudiolib/unixvoc.c
/polymer/eduke32/source/jaudiolib/util.h
/polymer/eduke32/Makefile
/polymer/eduke32/Makefile.deps
/polymer/eduke32/source/actors.c
/polymer/eduke32/source/anim.c
/polymer/eduke32/source/astub.c
/polymer/eduke32/source/config.c
/polymer/eduke32/source/game.c
/polymer/eduke32/source/gamedef.c
/polymer/eduke32/source/gameexec.c
/polymer/eduke32/source/grpscan.c
/polymer/eduke32/source/grpscan.h
/polymer/eduke32/source/jaudiolib/_multivc.h
/polymer/eduke32/source/jaudiolib/audiolib_fx_fmod.c
/polymer/eduke32/source/jaudiolib/audiolib_fxstub.c
/polymer/eduke32/source/jaudiolib/audiolib_musicstub.c
/polymer/eduke32/source/jaudiolib/dsoundout.c
/polymer/eduke32/source/jaudiolib/fx_man.c
/polymer/eduke32/source/jaudiolib/ll_man.c
/polymer/eduke32/source/jaudiolib/midi.c
/polymer/eduke32/source/jaudiolib/mpu401.c
/polymer/eduke32/source/jaudiolib/multivoc.c
/polymer/eduke32/source/jaudiolib/music.c
/polymer/eduke32/source/jaudiolib/pitch.c
/polymer/eduke32/source/jaudiolib/sdlout.c
/polymer/eduke32/source/menus.c
/polymer/eduke32/source/namesdyn.c
/polymer/eduke32/source/osdcmds.c
/polymer/eduke32/source/player.c
/polymer/eduke32/source/premap.c
/polymer/eduke32/source/savegame.c
/polymer/eduke32/source/sector.c
/polymer/eduke32/source/sounds.c
/polymer/eduke32/source/startgtk.game.c
/polymer/eduke32/source/startwin.game.c
241 5409d 22h terminx /polymer/eduke32/source/ Fixes from JonoF  
/polymer/eduke32/source/grpscan.c
/polymer/eduke32/source/grpscan.h
/polymer/eduke32/source/startdlg.c
/polymer/eduke32/source/startdlg.h
/polymer/eduke32/source/duke3d.h
/polymer/eduke32/source/game.c
/polymer/eduke32/source/menus.c
/polymer/eduke32/source/startwin.game.c