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Rev Age Author Path Log message Diff
1707 3924d 14h terminx /polymer/eduke32/source/menus.c Automatically name savegames based on the map name instead of canceling the save if no name is entered  
1678 3968d 0h terminx /polymer/eduke32/source/menus.c Damnit  
1677 3968d 0h terminx /polymer/eduke32/source/menus.c Global thermonuclear code rape  
1672 3981d 17h terminx /polymer/eduke32/source/menus.c mostly multiplayer fixes among other things  
1667 3996d 4h terminx /polymer/eduke32/source/menus.c Sound fixes... again. Also fixes SPINNINGNUKEICON visible in the upper left corner in widescreen.  
1658 4008d 11h terminx /polymer/eduke32/source/menus.c rotatesprite and multivoc have a rape baby

No, seriously. Adds widescreen aware rotatesprite and works out half a dozen huge problems in the sound system, among other things.
1657 4023d 23h terminx /polymer/eduke32/source/menus.c shading changes and fixes for a few crashes  
1652 4036d 21h terminx /polymer/eduke32/source/menus.c Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes  
1632 4054d 12h terminx /polymer/eduke32/source/menus.c Fixes anim playback, mouse lag with low fps, keyboard setup menu  
1631 4057d 1h terminx /polymer/eduke32/source/menus.c  
1630 4057d 9h terminx /polymer/eduke32/source/menus.c fixes weird problems  
1625 4059d 9h terminx /polymer/eduke32/source/menus.c Source code "cleanup," herein referred to as "rape"  
1604 4120d 10h terminx /polymer/eduke32/source/menus.c Rewrote gametext_z() and renamed it to G_PrintGameText(). Other (very) minor changes.  
1599 4127d 14h terminx /polymer/eduke32/source/menus.c Minor formatting changes, fix nedmalloc on BSD, fix win32 joystick detection issue, fix for ambient sounds, possible fix for stopsound malfunctioning after extended play time, add CON compilation error for duplicate "break" in switch statement  
1598 4137d 11h helixhorned /polymer/eduke32/source/menus.c EDuke32: new demo system should be stable now; Made the $EDUKE32_MUSIC_CMD env var work (SDL only).
Mapster32: Helper feature -- pressing SHIFT on a 2-sided wall makes the PGUP/PGDN etc. commands operate on the sector at the other end of the wall; replaced searchstat numbers by #defined names and eliminated the worst cases of code duplication in astub.c
1593 4158d 10h terminx /polymer/eduke32/source/menus.c Very few actual changes... mostly formatting fixes from astyle  
1592 4160d 22h terminx /polymer/eduke32/source/menus.c More nedmalloc updates, possibly fix win32 mouse death at ~10 fps or less, fix dummytile crash, more untested multiplayer changes... different enet channels for different types of traffic in order to eliminate latency due to the occasional reliable packet getting dropped, therefore causing a hitch in the flow of unreliable movement packets on the same channel, remove mmulti API from engine in favor of having everything in game land  
1587 4165d 9h terminx /polymer/eduke32/source/menus.c Clean out remaining changes from tree... this is mostly crap like variable name cleanup  
1581 4176d 18h plagman /polymer/eduke32/source/menus.c Fixes a bug when you can't enable music from the sounds menu. Not sure why this line had a multiplayer-related check before rev 1574 yet.  
1574 4182d 9h terminx /polymer/eduke32/source/menus.c further multiplayer improvements  

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