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841 4852d 0h terminx /polymer/eduke32/source/premap.c Some days, I just add shit for the hell of it  
793 4878d 12h qbix79 /polymer/eduke32/source/premap.c Fix warnings  
763 4884d 5h terminx /polymer/eduke32/source/premap.c Formatting + beginnings of editor enhanced map preview mode. Currently supports light switch sector effectors  
762 4884d 11h hnt_ts /polymer/eduke32/source/premap.c New events:
710 4925d 6h terminx /polymer/eduke32/source/premap.c SDL and GTK+ version check patches from Ozkan Sezer  
693 4945d 4h terminx /polymer/eduke32/source/premap.c  
680 4948d 23h terminx /polymer/eduke32/source/premap.c  
654 4958d 22h terminx /polymer/eduke32/source/premap.c  
648 4962d 21h terminx /polymer/eduke32/source/premap.c  
645 4965d 1h terminx /polymer/eduke32/source/premap.c  
640 4972d 0h terminx /polymer/eduke32/source/premap.c  
637 4973d 0h terminx /polymer/eduke32/source/premap.c  
634 4973d 3h terminx /polymer/eduke32/source/premap.c OpenAL patch from Hunter_rus... haven't even tried to make this work with MSVC yet  
599 5025d 11h terminx /polymer/eduke32/source/premap.c  
584 5059d 14h terminx /polymer/eduke32/source/premap.c  
581 5109d 1h terminx /polymer/eduke32/source/premap.c  
580 5152d 3h terminx /polymer/eduke32/source/premap.c  
566 5166d 9h terminx /polymer/eduke32/source/premap.c per-player max values for health, armor and ammo  
565 5166d 11h terminx /polymer/eduke32/source/premap.c  
564 5167d 1h terminx /polymer/eduke32/source/premap.c dynamically allocated player structs  

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