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865 4813d 18h terminx /polymer/eduke32/source/premap.c Support for changing shade of console characters by using the 3 high bits of osdfmt to represent a shade value (0-7)

Lower 5 bits are used for palette
864 4813d 21h terminx /polymer/eduke32/source/premap.c colorized OSD text... wastes 32kB memory but in 2008 I don't think anyone really gives half a shit  
862 4814d 4h terminx /polymer/eduke32/source/premap.c Gamevars in savestates (in savegames)

Still needs debugging
855 4819d 7h terminx /polymer/eduke32/source/premap.c  
841 4824d 23h terminx /polymer/eduke32/source/premap.c Some days, I just add shit for the hell of it  
793 4851d 12h qbix79 /polymer/eduke32/source/premap.c Fix warnings  
763 4857d 5h terminx /polymer/eduke32/source/premap.c Formatting + beginnings of editor enhanced map preview mode. Currently supports light switch sector effectors  
762 4857d 10h hnt_ts /polymer/eduke32/source/premap.c New events:
710 4898d 5h terminx /polymer/eduke32/source/premap.c SDL and GTK+ version check patches from Ozkan Sezer  
693 4918d 3h terminx /polymer/eduke32/source/premap.c  
680 4921d 22h terminx /polymer/eduke32/source/premap.c  
654 4931d 21h terminx /polymer/eduke32/source/premap.c  
648 4935d 20h terminx /polymer/eduke32/source/premap.c  
645 4938d 0h terminx /polymer/eduke32/source/premap.c  
640 4944d 23h terminx /polymer/eduke32/source/premap.c  
637 4945d 23h terminx /polymer/eduke32/source/premap.c  
634 4946d 2h terminx /polymer/eduke32/source/premap.c OpenAL patch from Hunter_rus... haven't even tried to make this work with MSVC yet  
599 4998d 10h terminx /polymer/eduke32/source/premap.c  
584 5032d 13h terminx /polymer/eduke32/source/premap.c  
581 5082d 0h terminx /polymer/eduke32/source/premap.c  

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