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886 4814d 13h terminx /polymer/eduke32/source/premap.c Game name in window title and some other shit  
872 4816d 22h terminx /polymer/eduke32/source/premap.c  
866 4817d 23h terminx /polymer/eduke32/source/premap.c  
865 4818d 9h terminx /polymer/eduke32/source/premap.c Support for changing shade of console characters by using the 3 high bits of osdfmt to represent a shade value (0-7)

Lower 5 bits are used for palette
 
864 4818d 12h terminx /polymer/eduke32/source/premap.c colorized OSD text... wastes 32kB memory but in 2008 I don't think anyone really gives half a shit  
862 4818d 20h terminx /polymer/eduke32/source/premap.c Gamevars in savestates (in savegames)

Still needs debugging
 
855 4823d 23h terminx /polymer/eduke32/source/premap.c  
841 4829d 14h terminx /polymer/eduke32/source/premap.c Some days, I just add shit for the hell of it  
793 4856d 3h qbix79 /polymer/eduke32/source/premap.c Fix warnings  
763 4861d 20h terminx /polymer/eduke32/source/premap.c Formatting + beginnings of editor enhanced map preview mode. Currently supports light switch sector effectors  
762 4862d 1h hnt_ts /polymer/eduke32/source/premap.c New events:
EVENT_DISPLAYBONUSSCREEN
EVENT_DISPLAYMENU
EVENT_DISPLAYMENUREST
EVENT_DISPLAYLOADINGSCREEN
 
710 4902d 21h terminx /polymer/eduke32/source/premap.c SDL and GTK+ version check patches from Ozkan Sezer  
693 4922d 18h terminx /polymer/eduke32/source/premap.c  
680 4926d 13h terminx /polymer/eduke32/source/premap.c  
654 4936d 12h terminx /polymer/eduke32/source/premap.c  
648 4940d 11h terminx /polymer/eduke32/source/premap.c  
645 4942d 16h terminx /polymer/eduke32/source/premap.c  
640 4949d 14h terminx /polymer/eduke32/source/premap.c  
637 4950d 15h terminx /polymer/eduke32/source/premap.c  
634 4950d 17h terminx /polymer/eduke32/source/premap.c OpenAL patch from Hunter_rus... haven't even tried to make this work with MSVC yet  

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