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886 4755d 16h terminx /polymer/eduke32/source/premap.c Game name in window title and some other shit  
872 4758d 1h terminx /polymer/eduke32/source/premap.c  
866 4759d 2h terminx /polymer/eduke32/source/premap.c  
865 4759d 12h terminx /polymer/eduke32/source/premap.c Support for changing shade of console characters by using the 3 high bits of osdfmt to represent a shade value (0-7)

Lower 5 bits are used for palette
 
864 4759d 16h terminx /polymer/eduke32/source/premap.c colorized OSD text... wastes 32kB memory but in 2008 I don't think anyone really gives half a shit  
862 4759d 23h terminx /polymer/eduke32/source/premap.c Gamevars in savestates (in savegames)

Still needs debugging
 
855 4765d 2h terminx /polymer/eduke32/source/premap.c  
841 4770d 18h terminx /polymer/eduke32/source/premap.c Some days, I just add shit for the hell of it  
793 4797d 6h qbix79 /polymer/eduke32/source/premap.c Fix warnings  
763 4802d 23h terminx /polymer/eduke32/source/premap.c Formatting + beginnings of editor enhanced map preview mode. Currently supports light switch sector effectors  
762 4803d 4h hnt_ts /polymer/eduke32/source/premap.c New events:
EVENT_DISPLAYBONUSSCREEN
EVENT_DISPLAYMENU
EVENT_DISPLAYMENUREST
EVENT_DISPLAYLOADINGSCREEN
 
710 4844d 0h terminx /polymer/eduke32/source/premap.c SDL and GTK+ version check patches from Ozkan Sezer  
693 4863d 21h terminx /polymer/eduke32/source/premap.c  
680 4867d 16h terminx /polymer/eduke32/source/premap.c  
654 4877d 15h terminx /polymer/eduke32/source/premap.c  
648 4881d 14h terminx /polymer/eduke32/source/premap.c  
645 4883d 19h terminx /polymer/eduke32/source/premap.c  
640 4890d 17h terminx /polymer/eduke32/source/premap.c  
637 4891d 18h terminx /polymer/eduke32/source/premap.c  
634 4891d 20h terminx /polymer/eduke32/source/premap.c OpenAL patch from Hunter_rus... haven't even tried to make this work with MSVC yet  
599 4944d 5h terminx /polymer/eduke32/source/premap.c  
584 4978d 8h terminx /polymer/eduke32/source/premap.c  
581 5027d 19h terminx /polymer/eduke32/source/premap.c  
580 5070d 20h terminx /polymer/eduke32/source/premap.c  
566 5085d 2h terminx /polymer/eduke32/source/premap.c per-player max values for health, armor and ammo  
565 5085d 5h terminx /polymer/eduke32/source/premap.c  
564 5085d 19h terminx /polymer/eduke32/source/premap.c dynamically allocated player structs  
563 5086d 1h terminx /polymer/eduke32/source/premap.c Wanna buy some crack?  
562 5086d 14h terminx /polymer/eduke32/source/premap.c  
561 5086d 15h terminx /polymer/eduke32/source/premap.c config file global variable rape  
528 5243d 5h terminx /polymer/eduke32/source/premap.c  
522 5255d 1h terminx /polymer/eduke32/source/premap.c Whitespace  
521 5255d 1h terminx /polymer/eduke32/source/premap.c Showview command updates and a couple of other things  
517 5258d 1h terminx /polymer/eduke32/source/premap.c  
514 5261d 6h terminx /polymer/eduke32/source/premap.c Small things  
511 5265d 1h terminx /polymer/eduke32/source/premap.c  
509 5265d 16h terminx /polymer/eduke32/source/premap.c This adds a menu option for network packet rate, and more conversion of passing things as char or short to passing things as int  
485 5283d 1h terminx /polymer/eduke32/source/premap.c This changes the pistol's autoaim back to how it was in the DOS version of Duke3D. I suspect this behavior was changed during NAM or WW2GI development and just never noticed until now.  
484 5285d 21h terminx /polymer/eduke32/source/premap.c Update the headers of all source files, add CON_SHOWVIEW based on a patch from CONAN, other minor fixes  
472 5298d 20h terminx /polymer/eduke32/source/premap.c Move screenshot code to getpackets() to allow screenshots in the menu and in cutscenes and add some snd_ cvars and a restartsound console command.