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599 4941d 3h terminx /polymer/eduke32/source/premap.c  
584 4975d 6h terminx /polymer/eduke32/source/premap.c  
581 5024d 17h terminx /polymer/eduke32/source/premap.c  
580 5067d 18h terminx /polymer/eduke32/source/premap.c  
566 5082d 0h terminx /polymer/eduke32/source/premap.c per-player max values for health, armor and ammo  
565 5082d 3h terminx /polymer/eduke32/source/premap.c  
564 5082d 17h terminx /polymer/eduke32/source/premap.c dynamically allocated player structs  
563 5082d 23h terminx /polymer/eduke32/source/premap.c Wanna buy some crack?  
562 5083d 12h terminx /polymer/eduke32/source/premap.c  
561 5083d 13h terminx /polymer/eduke32/source/premap.c config file global variable rape  
528 5240d 3h terminx /polymer/eduke32/source/premap.c  
522 5251d 23h terminx /polymer/eduke32/source/premap.c Whitespace  
521 5251d 23h terminx /polymer/eduke32/source/premap.c Showview command updates and a couple of other things  
517 5254d 23h terminx /polymer/eduke32/source/premap.c  
514 5258d 4h terminx /polymer/eduke32/source/premap.c Small things  
511 5261d 23h terminx /polymer/eduke32/source/premap.c  
509 5262d 14h terminx /polymer/eduke32/source/premap.c This adds a menu option for network packet rate, and more conversion of passing things as char or short to passing things as int  
485 5279d 23h terminx /polymer/eduke32/source/premap.c This changes the pistol's autoaim back to how it was in the DOS version of Duke3D. I suspect this behavior was changed during NAM or WW2GI development and just never noticed until now.  
484 5282d 19h terminx /polymer/eduke32/source/premap.c Update the headers of all source files, add CON_SHOWVIEW based on a patch from CONAN, other minor fixes  
472 5295d 18h terminx /polymer/eduke32/source/premap.c Move screenshot code to getpackets() to allow screenshots in the menu and in cutscenes and add some snd_ cvars and a restartsound console command.  

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