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886 4758d 20h terminx /polymer/ Game name in window title and some other shit  
/polymer/build/include/build.h
/polymer/build/src/polymost.c
/polymer/eduke32/source/astub.c
/polymer/eduke32/source/config.c
/polymer/eduke32/source/duke3d.h
/polymer/eduke32/source/game.c
/polymer/eduke32/source/gamedef.c
/polymer/eduke32/source/gamedef.h
/polymer/eduke32/source/grpscan.c
/polymer/eduke32/source/grpscan.h
/polymer/eduke32/source/menus.c
/polymer/eduke32/source/premap.c
/polymer/eduke32/source/startgtk.game.c
/polymer/eduke32/source/startwin.game.c
872 4761d 4h terminx /polymer/  
/polymer/build/src/osd.c
/polymer/build/src/sdlayer.c
/polymer/build/src/winlayer.c
/polymer/eduke32/source/config.c
/polymer/eduke32/source/osdfuncs.c
/polymer/eduke32/source/premap.c
866 4762d 6h terminx /polymer/  
/polymer/build/include/osd.h
/polymer/build/src/osd.c
/polymer/eduke32/Makefile.deps
/polymer/eduke32/source/osdfuncs.c
/polymer/eduke32/source/premap.c
865 4762d 16h terminx /polymer/ Support for changing shade of console characters by using the 3 high bits of osdfmt to represent a shade value (0-7)

Lower 5 bits are used for palette
 
/polymer/build/include/osd.h
/polymer/build/src/osd.c
/polymer/eduke32/source/game.c
/polymer/eduke32/source/gamevars.c
/polymer/eduke32/source/menus.c
/polymer/eduke32/source/osdfuncs.c
/polymer/eduke32/source/premap.c
/polymer/eduke32/source/sounds.c
864 4762d 19h terminx /polymer/ colorized OSD text... wastes 32kB memory but in 2008 I don't think anyone really gives half a shit  
/polymer/build/include/osd.h
/polymer/build/src/osd.c
/polymer/eduke32/source/game.c
/polymer/eduke32/source/gameexec.c
/polymer/eduke32/source/osdfuncs.c
/polymer/eduke32/source/premap.c
862 4763d 2h terminx /polymer/eduke32/source/ Gamevars in savestates (in savegames)

Still needs debugging
 
/polymer/eduke32/source/duke3d.h
/polymer/eduke32/source/funct.h
/polymer/eduke32/source/game.c
/polymer/eduke32/source/gameexec.c
/polymer/eduke32/source/gamevars.c
/polymer/eduke32/source/premap.c
855 4768d 5h terminx /polymer/  
/polymer/build/src/baselayer.c
/polymer/build/src/engine.c
/polymer/eduke32/source/astub.c
/polymer/eduke32/source/duke3d.h
/polymer/eduke32/source/game.c
/polymer/eduke32/source/gamedef.c
/polymer/eduke32/source/gamedef.h
/polymer/eduke32/source/gameexec.c
/polymer/eduke32/source/global.c
/polymer/eduke32/source/jmact/control.c
/polymer/eduke32/source/premap.c
/polymer/eduke32/source/savegame.c
841 4773d 21h terminx /polymer/eduke32/source/ Some days, I just add shit for the hell of it  
/polymer/eduke32/source/astub.c
/polymer/eduke32/source/osdcmds.c
/polymer/eduke32/source/premap.c
793 4800d 10h qbix79 /polymer/eduke32/source/ Fix warnings  
/polymer/eduke32/source/actors.c
/polymer/eduke32/source/premap.c
763 4806d 3h terminx /polymer/ Formatting + beginnings of editor enhanced map preview mode. Currently supports light switch sector effectors  
/polymer/build/src/config.c
/polymer/build/src/engine.c
/polymer/build/src/kplib.c
/polymer/build/src/lzf_c.c
/polymer/build/src/lzf_d.c
/polymer/build/src/mdsprite.c
/polymer/build/src/polymer.c
/polymer/eduke32/source/astub.c
/polymer/eduke32/source/game.c
/polymer/eduke32/source/gamedef.c
/polymer/eduke32/source/gameexec.c
/polymer/eduke32/source/menus.c
/polymer/eduke32/source/premap.c
762 4806d 8h hnt_ts /polymer/eduke32/source/ New events:
EVENT_DISPLAYBONUSSCREEN
EVENT_DISPLAYMENU
EVENT_DISPLAYMENUREST
EVENT_DISPLAYLOADINGSCREEN
 
/polymer/eduke32/source/duke3d.h
/polymer/eduke32/source/game.c
/polymer/eduke32/source/gamedef.c
/polymer/eduke32/source/menus.c
/polymer/eduke32/source/premap.c
710 4847d 3h terminx /polymer/ SDL and GTK+ version check patches from Ozkan Sezer  
/polymer/build/Makefile
/polymer/build/include/dynamicgtk.h
/polymer/build/src/dynamicgtk.c
/polymer/build/src/glbuild.c
/polymer/build/src/gtkbits.c
/polymer/build/src/mdsprite.c
/polymer/build/src/polymost.c
/polymer/build/src/sdlayer.c
/polymer/build/src/startgtk.editor.c
/polymer/eduke32/source/jaudiolib/dsl.c
/polymer/eduke32/source/jaudiolib/sdlmusic.c
/polymer/eduke32/source/jaudiolib/sdlout.c
/polymer/eduke32/source/premap.c
/polymer/eduke32/source/startgtk.game.c
693 4867d 1h terminx /polymer/eduke32/source/  
/polymer/eduke32/source/duke3d.h
/polymer/eduke32/source/gamedef.c
/polymer/eduke32/source/gamedef.h
/polymer/eduke32/source/gameexec.c
/polymer/eduke32/source/gamevars.c
/polymer/eduke32/source/premap.c
/polymer/eduke32/source/savegame.c
680 4870d 20h terminx /polymer/eduke32/source/  
/polymer/eduke32/source/duke3d.h
/polymer/eduke32/source/funct.h
/polymer/eduke32/source/game.c
/polymer/eduke32/source/gameexec.c
/polymer/eduke32/source/gamevars.c
/polymer/eduke32/source/jaudiolib/audiolib_fxstub.c
/polymer/eduke32/source/jaudiolib/fx_man.c
/polymer/eduke32/source/menus.c
/polymer/eduke32/source/osdcmds.c
/polymer/eduke32/source/premap.c
/polymer/eduke32/source/savegame.c
/polymer/eduke32/source/sounds.c
654 4880d 19h terminx /polymer/  
/polymer/build/Makefile
/polymer/build/include/compat.h
/polymer/build/src/baselayer.c
/polymer/build/src/cache1d.c
/polymer/build/src/compat.c
/polymer/build/src/defs.c
/polymer/build/src/engine.c
/polymer/build/src/glbuild.c
/polymer/build/src/kplib.c
/polymer/build/src/mdsprite.c
/polymer/build/src/polymost.c
/polymer/eduke32/source/astub.c
/polymer/eduke32/source/game.c
/polymer/eduke32/source/jaudiolib/dsl.c
/polymer/eduke32/source/jaudiolib/dsoundout.c
/polymer/eduke32/source/jaudiolib/mpu401.c
/polymer/eduke32/source/jaudiolib/multivoc.c
/polymer/eduke32/source/jaudiolib/music.c
/polymer/eduke32/source/jaudiolib/openal.c
/polymer/eduke32/source/jaudiolib/openal.h
/polymer/eduke32/source/jaudiolib/sdlmusic.c
/polymer/eduke32/source/jmact/control.c
/polymer/eduke32/source/jmact/scriplib.c
/polymer/eduke32/source/osdcmds.c
/polymer/eduke32/source/osdfuncs.c
/polymer/eduke32/source/premap.c
/polymer/eduke32/source/sounds.c
/polymer/eduke32/source/startgtk.game.c
/polymer/eduke32/source/startwin.game.c
/polymer/eduke32/source/wrapper.c
648 4884d 18h terminx /polymer/eduke32/source/  
/polymer/eduke32/source/duke3d.h
/polymer/eduke32/source/jaudiolib/_multivc.h
/polymer/eduke32/source/jaudiolib/multivoc.c
/polymer/eduke32/source/premap.c
645 4886d 23h terminx /polymer/eduke32/source/  
/polymer/eduke32/source/game.c
/polymer/eduke32/source/jaudiolib/sdlmusic.c
/polymer/eduke32/source/premap.c
640 4893d 21h terminx /polymer/eduke32/  
/polymer/eduke32/Makefile.msvc
/polymer/eduke32/source/duke3d.h
/polymer/eduke32/source/funct.h
/polymer/eduke32/source/game.c
/polymer/eduke32/source/global.c
/polymer/eduke32/source/jaudiolib/_multivc.h
/polymer/eduke32/source/jaudiolib/dsl.c
/polymer/eduke32/source/jaudiolib/fx_man.c
/polymer/eduke32/source/jaudiolib/multivoc.c
/polymer/eduke32/source/jaudiolib/music.c
/polymer/eduke32/source/jaudiolib/openal.c
/polymer/eduke32/source/jaudiolib/sdlmusic.c
/polymer/eduke32/source/premap.c
/polymer/eduke32/source/sounds.c
637 4894d 21h terminx /polymer/eduke32/  
/polymer/eduke32/Makefile
/polymer/eduke32/source/game.c
/polymer/eduke32/source/jaudiolib/_multivc.h
/polymer/eduke32/source/jaudiolib/fx_man.c
/polymer/eduke32/source/jaudiolib/multivoc.c
/polymer/eduke32/source/jaudiolib/multivoc.h
/polymer/eduke32/source/jaudiolib/music.c
/polymer/eduke32/source/jaudiolib/openal.c
/polymer/eduke32/source/jaudiolib/openal.h
/polymer/eduke32/source/jaudiolib/sdlmusic.c
/polymer/eduke32/source/premap.c
/polymer/eduke32/source/sounds.c
634 4895d 0h terminx /polymer/ OpenAL patch from Hunter_rus... haven't even tried to make this work with MSVC yet  
/polymer/eduke32/AL
/polymer/eduke32/AL/include
/polymer/eduke32/AL/include/AL
/polymer/eduke32/AL/include/AL/al.h
/polymer/eduke32/AL/include/AL/alc.h
/polymer/eduke32/AL/include/AL/alctypes.h
/polymer/eduke32/AL/include/AL/altypes.h
/polymer/eduke32/AL/include/ogg
/polymer/eduke32/AL/include/ogg/ogg.h
/polymer/eduke32/AL/include/ogg/os_types.h
/polymer/eduke32/AL/include/vorbis
/polymer/eduke32/AL/include/vorbis/codec.h
/polymer/eduke32/AL/include/vorbis/vorbisenc.h
/polymer/eduke32/AL/include/vorbis/vorbisfile.h
/polymer/eduke32/AL/lib
/polymer/eduke32/AL/lib/libOpenAL32.a
/polymer/eduke32/AL/lib/libogg.a
/polymer/eduke32/AL/lib/libvorbis.a
/polymer/eduke32/AL/lib/libvorbisfile.a
/polymer/build/src/defs.c
/polymer/build/src/mmulti.c
/polymer/build/src/polymer.c
/polymer/eduke32/Makefile
/polymer/eduke32/Makefile.deps
/polymer/eduke32/Makefile.msvc
/polymer/eduke32/Makefile.watcom
/polymer/eduke32/eduke32.vcproj
/polymer/eduke32/source/duke3d.h
/polymer/eduke32/source/funct.h
/polymer/eduke32/source/game.c
/polymer/eduke32/source/gameexec.c
/polymer/eduke32/source/global.c
/polymer/eduke32/source/jaudiolib/_multivc.h
/polymer/eduke32/source/jaudiolib/dsl.c
/polymer/eduke32/source/jaudiolib/dsoundout.c
/polymer/eduke32/source/jaudiolib/fx_man.c
/polymer/eduke32/source/jaudiolib/fx_man.h
/polymer/eduke32/source/jaudiolib/multivoc.c
/polymer/eduke32/source/jaudiolib/multivoc.h
/polymer/eduke32/source/jaudiolib/music.c
/polymer/eduke32/source/menus.c
/polymer/eduke32/source/osdcmds.c
/polymer/eduke32/source/premap.c
/polymer/eduke32/source/savegame.c
/polymer/eduke32/source/sounds.c

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