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320 5478d 6h Plagman /polymer/polymer/ Take a look at your last sky, guessing you won't have the time to fullbright. (wtf)  
315 5481d 4h Plagman /polymer/polymer/ Fixed bottom walls switch and improved texture coordinate generation.  
313 5481d 7h Plagman /polymer/polymer/ Animation, interpolation, fixed cliplanes, fixed map switching.  
310 5483d 6h Plagman /polymer/polymer/ Polymer cliplanes and FOV.  
307 5493d 20h Plagman /polymer/polymer/ VC project