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Rev Age Author Path Log message Diff
8772 490d 3h terminx /source/ Improve handling of menu options that may be hidden in-between visits to a menu  
8771 490d 3h terminx /source/ Refresh ud.config.MusicDevice and the menu sound configuration display variables after applying new settings

This helps keep the menu state synchronized with the actual sound system state in cases where the requested configuration was rejected for some reason (unsupported playback frequency, missing .sf2 file, etc).
 
8770 492d 9h terminx /source/ Update TinySoundFont to 91c24e1620a8f9c13be1aa21698757e5ad5a95a6  
8769 492d 9h terminx /source/ Make TinySoundFont effect sample block size configurable via cvar  
8768 492d 19h ny00123 /source/ Expand Nuke.YKT's patch from SVN r7414 to cover all 32-bit platforms.
Fixes non-deterministic white rectangles rendering bug in PCExhumed.
 
8767 492d 19h ny00123 /source/ Remove unused FAF_DebugView variable from sw/src/brooms.cpp. The
corresponding variable in rooms.cpp is used if DEBUG is defined
to nonzero.
 
8766 492d 19h ny00123 /source/ sw/src/draw.cpp: Don't draw rooms if textured overhead map is drawn
later. This also turns out to fix a Polymost-specific bug revealed
in SVN r8711. Further remove a call to PicInView which does nothing.
 
8765 493d 15h terminx /source/ Fix crash in menu file selector when no files OR directories are available to display  
8764 493d 15h terminx /source/ Fix FURY=1 build  
8763 494d 7h terminx /source/ Fix stupid menu bug  
8762 494d 12h terminx /source/ GCC 9.3.0 Windows build fix  
8761 494d 12h terminx /source/ Fix GCC 9.3.0 signedness warning  
8760 494d 12h terminx /source/ Add file selector for choosing which .sf2 bank to use

This also adds a menu option for OPL3 stereo mode. Windows MME output device selection is probably next (this can already be done through the console).
 
8759 494d 12h terminx /source/ Stylistic changes to driver_winmm

This changes the code formatting and style of driver_winmm to better match our style guidelines.
 
8758 494d 12h terminx /source/ Move a couple things around in the audiolib headers so we can access them from the game code  
8757 494d 12h terminx /source/ The most minor of audiolib cleanups  
8756 494d 12h terminx /source/ Fix swinging doors not automatically closing anymore after rebounding if they hit a player or actor when trying to close  
8755 494d 12h terminx /source/ More SF2 work

Now automatically detects a .sf2 file placed in the game directory if the mus_sf2_bank cvar is unset.
 
8754 494d 12h terminx /source/ Clamp SF2 sustain and attenuation  
8752 494d 12h terminx /source/ sf2 synthesizer WIP

Patch from Nuke.YKT.
 

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