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Rev Age Author Path Log message Diff
8616 593d 9h terminx /source/ Revert "Hackish fix for spline interpolation crash in libxmp-lite"  
8615 593d 9h terminx /source/ Add -nosteam command line parameter  
8614 593d 9h terminx /source/ Call communityapiInit() from the game's app_main() instead of baselayer_init()  
8613 593d 9h terminx /source/ Add r_maxfps -1, an automatic setting that limits the framerate to the refresh rate -1 for each increment over 60Hz the refresh rate is

E.g 60Hz > 59 fps
120Hz > 118 fps
144Hz > 141 fps
165Hz > 162 fps

This also changes G_FPSLimit() back to a more simplistic calculation, because what was there didn't quite seem to make sense.
8612 593d 9h terminx /source/ Custom driver-independent VSync implementation for Windows  
8611 593d 9h terminx /source/ Patch from Nuke.YKT to fix a sprite rendering issue in Polymost  
8610 593d 9h terminx /source/ Skip startup window when launched from Steam in Big Picture mode  
8609 593d 9h terminx /source/ Add NEED_DWMAPI_H and NEED_BCRYPT_H to windows_inc.h  
8608 593d 9h terminx /source/ Minor clipping fix  
8607 593d 9h terminx /source/ Fix issue with trying to pump a nonexistent SDL event queue when in the middle of changing resolutions  
8606 593d 9h terminx /source/ Shitcan multisampling detection

It wasn't useful.
8605 593d 9h terminx /source/ Emulate previous behavior for player oang/ohoriz/angvel struct members  
8604 593d 9h terminx /source/ This should be ifndef NETCODE_DISABLE  
8603 598d 0h hendricks266 /source/ SW: Add new game banner  
8602 598d 0h hendricks266 /source/ SW: Scale the banner, with antialiasing, instead of centering it  
8601 598d 0h hendricks266 /source/ SW: Overwrite startup window with Duke's  
8600 598d 0h hendricks266 /source/ Windows: Update dpiAwareness settings in manifests  
8599 598d 0h hendricks266 /source/ SW, KenBuild: Update names in Windows manifests  
8598 598d 0h hendricks266 /source/ SW: Clamp tsprz of blood pool floor decals  
8597 598d 0h hendricks266 /source/ SW: Clamp tsprz of Bouncing Betty mines to their floorz if beneath the floor

This fixes their invisibility in Polymost.

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