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8757 579d 19h terminx /source/audiolib/src/drivers.cpp The most minor of audiolib cleanups  
8755 579d 19h terminx /source/audiolib/src/drivers.cpp More SF2 work

Now automatically detects a .sf2 file placed in the game directory if the mus_sf2_bank cvar is unset.
8752 579d 19h terminx /source/audiolib/src/drivers.cpp sf2 synthesizer WIP

Patch from Nuke.YKT.
8387 679d 23h terminx /source/audiolib/src/drivers.cpp Remove driver_nosound from audiolib

Why? Because it's fucking useless. If we want to waste CPU on outputting nothing, SDL has us covered with its "dummy" audio backend.
8381 679d 23h terminx /source/audiolib/src/drivers.cpp MIDI shuffling  
8239 728d 11h terminx /source/audiolib/src/drivers.cpp Retain friendly names for audiolib drivers disabled at compile time  
8221 728d 23h terminx /source/audiolib/src/drivers.cpp Further small midi cleanup changes--nothing functional  
8219 728d 23h terminx /source/audiolib/src/drivers.cpp Further audiolib work... I think this is almost done!  
8218 728d 23h terminx /source/audiolib/src/drivers.cpp More audiolib work  
8216 728d 23h terminx /source/audiolib/src/drivers.cpp Audiolib rework WIP

This attempts to rectify the differences between versions of JFAudiolib created after we forked the code, and the extra features contained in Nuke.YKT's fork of our version.
7126 1087d 23h terminx /source/audiolib/src/drivers.cpp Fix screwed up spacing in a few audiolib files. No functional changes.  
6055 1719d 13h hendricks266 /source/audiolib/src/drivers.cpp The great repository rearrangement of 2017.

Files moved but not modified. Changes to follow in a subsequent commit.

You down with CPP?
5780 1950d 15h hendricks266 /source/audiolib/src/drivers.cpp Replace uses of the HAVE_DS and HAVE_SDL preprocessor macros with MIXERTYPEWIN and MIXERTYPESDL.  
5768 1960d 18h hendricks266 /source/audiolib/src/drivers.cpp Remove trailing whitespace from anything we don't need to rebase from an upstream.  
5272 2293d 19h terminx /source/audiolib/src/drivers.cpp More audiolib cleanup, remove 8-bit output support.  
5270 2293d 19h terminx /source/audiolib/src/drivers.cpp Rework audiolib, interim commit before removing 8-bit output support. DONT_BUILD.  
4541 2646d 14h hendricks266 /source/audiolib/src/drivers.cpp Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.

3219 3249d 13h hendricks266 /source/audiolib/src/drivers.cpp For novelty, add support for RENDERTYPE=SDL under Windows.

This needs improvements to bring it up to par with winlayer, but it is functional. In particular, a good amount of code from winlayer could be used for both layers, including the profiling timers, the version printing code, and the hInstance and hModule sharing.

Known problems: the mouse cursor is not trapped, and the game starts before the startup window shows options.
1481 4461d 11h terminx /source/audiolib/src/drivers.cpp fixes... mostly sound fuckery  
1471 4465d 17h terminx /source/audiolib/src/drivers.cpp Initial working commit of JonoF's audiolib re-port... I think