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Rev Age Author Path Log message Diff
8780 414d 2h ny00123 /source/build/ Add set of polymost2d to 0 which was missed in r8711 to resizeglcheck.
Fixes tiled automap rendering in SW, without breaking the status bar
as in the case of r8766.
 
8768 417d 4h ny00123 /source/build/ Expand Nuke.YKT's patch from SVN r7414 to cover all 32-bit platforms.
Fixes non-deterministic white rectangles rendering bug in PCExhumed.
 
8762 418d 21h terminx /source/build/ GCC 9.3.0 Windows build fix  
8761 418d 21h terminx /source/build/ Fix GCC 9.3.0 signedness warning  
8760 418d 21h terminx /source/build/ Add file selector for choosing which .sf2 bank to use

This also adds a menu option for OPL3 stereo mode. Windows MME output device selection is probably next (this can already be done through the console).
 
8742 422d 18h hendricks266 /source/build/ Engine compatibility update: ksqrt  
8740 422d 18h hendricks266 /source/build/ Fix OOB in polymost_spriteIsModelOrVoxel  
8739 422d 18h hendricks266 /source/build/ Revert r8712  
8733 423d 23h terminx /source/build/ Use better variable names in my shitty windowsSetupTimer() function

This also fixes a bug where timeEndPeriod() could be called with the new time period value instead of the old one when setting the period after a period had already been set.
 
8728 423d 23h terminx /source/build/ Derp  
8727 423d 23h terminx /source/build/ Patch from Nuke.YKT to fix a y-flipped voxel rendering issue in Polymost  
8722 423d 23h terminx /source/build/ Experimental swinging door changes

This makes swinging doors reverse direction instead of stopping in place and later resuming when obstructed.
 
8717 423d 23h terminx /source/build/ Experimental feature to switch the Windows power plan to "high performance" while the game is running, and switch back upon exit

During testing, CPU frequency scaling reducing the clock speed to sub-1GHz speeds was found to be a cause of frame time inconsistencies/stuttering. This attempts to work around that.

This is disabled by default but can be enabled with win_performancemode 1.
 
8716 423d 23h terminx /source/build/ Move FPS limiter to engine and rework functionality (again)  
8715 423d 23h terminx /source/build/ Replace MERGE_NODES macro with vsmerge() function  
8714 423d 23h terminx /source/build/ Replace DRAWPOLY_MATH_BULLSHIT macro with lambda expression  
8713 423d 23h terminx /source/build/ useShaderProgram() -> polymost_useShaderProgram()  
8712 423d 23h terminx /source/build/ Skip glActiveTexture() and glUseProgram() when possible  
8711 423d 23h terminx /source/build/ Get rid of Polymost projection matrix caching  
8710 423d 23h terminx /source/build/ Clean up OpenGL extension detection a little bit

This moves the extension detection into baselayer.cpp and unifies the implementation used by sdlayer.cpp and winlayer.cpp.
 

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