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Rev Age Author Path Log message Diff
8734 595d 15h terminx /source/duke3d/ Make gamestructures a proper object  
8732 595d 15h terminx /source/duke3d/ Speed up startup times on Windows for projects with a lot of sound definitions  
8731 595d 15h terminx /source/duke3d/ Eliminate unnecessary goto  
8730 595d 15h terminx /source/duke3d/ Fix return type of A_CheckHitSprite()

Since the returned value is a distance, it should be int32_t.
8726 595d 15h terminx /source/duke3d/ Patch from Nuke.YKT to fix a couple of NAM/WW2GI issues  
8724 595d 15h terminx /source/duke3d/ Patch from Striker to improve sprite interpolation  
8723 595d 15h terminx /source/duke3d/ Make SE_13_EXPLOSIVE call A_GetZLimits() for all statnum 0-2 sprites in sector when triggering

This fixes the fire sprites inside exploding walls not waking up after the wall explodes.
8722 595d 15h terminx /source/duke3d/ Experimental swinging door changes

This makes swinging doors reverse direction instead of stopping in place and later resuming when obstructed.
8721 595d 15h terminx /source/duke3d/ Fix a bug with swinging doors

This fixes a bug with swinging doors where multiple swinging doors linked together could become out of sync with each other if you block one door from moving and activate the second door again while the first is still blocked.
8720 595d 15h terminx /source/duke3d/ Fix off-by-one error in various CON text truncation warnings  
8719 595d 15h terminx /source/duke3d/ Add missing diagnostic information for getactor/setactor

Internally, there are several different permutations of the opcodes that implement CON_GETACTOR and CON_SETACTOR. This maps the internal opcodes back to the external keywords that generated them and makes sure they all have the script line number attached to them for use in diagnostic warning and error messages.
8718 595d 15h terminx /source/duke3d/ Fix tripbomb laser  
8716 595d 15h terminx /source/duke3d/ Move FPS limiter to engine and rework functionality (again)  
8691 600d 2h ny00123 /source/duke3d/ startgtk (Duke3D, SW, Build Editor): Use nullptr instead
of NULL for ending arguments list in gtk function calls. Fixes
"missing sentinel in function call" warning with a specific GCC version.
8680 602d 8h hendricks266 /source/duke3d/ Menus: Fix two sources of null text drawing  
8679 602d 8h hendricks266 /source/duke3d/ Add null pointer checks to G_ScreenText*  
8659 607d 8h hendricks266 /source/duke3d/ Move minitext_lowercase calculation to a new G_InitText() in text.cpp  
8658 607d 8h hendricks266 /source/duke3d/ screentext: Big refactor to take an array of tilenums (or control codes) instead of a C string  
8657 607d 8h hendricks266 /source/duke3d/ screentext: Remove TEXT_LINEWRAP  
8656 607d 8h hendricks266 /source/duke3d/ screentext: Move TEXT_{INTERNAL,TILE}{SPACE,LINE} handling off the critical path  

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