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Rev Age Author Path Log message Diff
8772 414d 13h terminx /source/duke3d/ Improve handling of menu options that may be hidden in-between visits to a menu  
8771 414d 13h terminx /source/duke3d/ Refresh ud.config.MusicDevice and the menu sound configuration display variables after applying new settings

This helps keep the menu state synchronized with the actual sound system state in cases where the requested configuration was rejected for some reason (unsupported playback frequency, missing .sf2 file, etc).
 
8765 418d 1h terminx /source/duke3d/ Fix crash in menu file selector when no files OR directories are available to display  
8764 418d 2h terminx /source/duke3d/ Fix FURY=1 build  
8763 418d 18h terminx /source/duke3d/ Fix stupid menu bug  
8760 418d 22h terminx /source/duke3d/ Add file selector for choosing which .sf2 bank to use

This also adds a menu option for OPL3 stereo mode. Windows MME output device selection is probably next (this can already be done through the console).
 
8756 418d 22h terminx /source/duke3d/ Fix swinging doors not automatically closing anymore after rebounding if they hit a player or actor when trying to close  
8755 418d 22h terminx /source/duke3d/ More SF2 work

Now automatically detects a .sf2 file placed in the game directory if the mus_sf2_bank cvar is unset.
 
8752 418d 22h terminx /source/duke3d/ sf2 synthesizer WIP

Patch from Nuke.YKT.
 
8737 424d 0h terminx /source/duke3d/ Fix IF crouch jumping and unintentional automatic crouching under sprites  
8736 424d 0h terminx /source/duke3d/ ifndef EDUKE32_STANDALONE a couple more hard-coded Duke3D sound IDs that were missed previously  
8735 424d 0h terminx /source/duke3d/ Reduce width of a couple fields in memberlabel_t  
8734 424d 0h terminx /source/duke3d/ Make gamestructures a proper object  
8732 424d 0h terminx /source/duke3d/ Speed up startup times on Windows for projects with a lot of sound definitions  
8731 424d 0h terminx /source/duke3d/ Eliminate unnecessary goto  
8730 424d 0h terminx /source/duke3d/ Fix return type of A_CheckHitSprite()

Since the returned value is a distance, it should be int32_t.
 
8726 424d 0h terminx /source/duke3d/ Patch from Nuke.YKT to fix a couple of NAM/WW2GI issues  
8724 424d 0h terminx /source/duke3d/ Patch from Striker to improve sprite interpolation  
8723 424d 0h terminx /source/duke3d/ Make SE_13_EXPLOSIVE call A_GetZLimits() for all statnum 0-2 sprites in sector when triggering

This fixes the fire sprites inside exploding walls not waking up after the wall explodes.
 
8722 424d 0h terminx /source/duke3d/ Experimental swinging door changes

This makes swinging doors reverse direction instead of stopping in place and later resuming when obstructed.
 

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