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8659 567d 12h hendricks266 /source/duke3d/ Move minitext_lowercase calculation to a new G_InitText() in text.cpp  
8658 567d 12h hendricks266 /source/duke3d/ screentext: Big refactor to take an array of tilenums (or control codes) instead of a C string  
8657 567d 12h hendricks266 /source/duke3d/ screentext: Remove TEXT_LINEWRAP  
8656 567d 12h hendricks266 /source/duke3d/ screentext: Move TEXT_{INTERNAL,TILE}{SPACE,LINE} handling off the critical path  
8654 567d 12h hendricks266 /source/duke3d/ screentext: Structify  
8653 567d 12h hendricks266 /source/duke3d/ screentext: Move ROTATESPRITE_FULL16 handling out of critical path  
8652 567d 12h hendricks266 /source/duke3d/ screentext: Remove TEXT_BACKWARDS  
8650 567d 12h hendricks266 /source/duke3d/ Move screentext to engine  
8649 567d 12h hendricks266 /source/duke3d/ Rename screentext.cpp to text.cpp  
8647 567d 12h hendricks266 /source/duke3d/ Update credits  
8641 585d 10h terminx /source/duke3d/ Macros for a couple hardcoded values  
8640 585d 10h terminx /source/duke3d/ This lets the player jump into the vents in DUKEDC3.MAP

Since this is Duke3D, I'm sure this change breaks something else.
8637 585d 10h terminx /source/duke3d/ Rename ZOFFSET1 to ACTOR_FLOOR_OFFSET and use ACTOR_MAXFALLINGZVEL in several places where it should have been used  
8636 585d 10h terminx /source/duke3d/ Fix for E1L1 dumpster fire issue  
8634 585d 10h terminx /source/duke3d/ This isn't really necessary  
8632 585d 10h terminx /source/duke3d/ Steamworks fix  
8623 585d 13h hendricks266 /source/duke3d/ CON: Add getarraysequence and setarraysequence

Patch from Fox.
8622 585d 13h hendricks266 /source/duke3d/ CON: Factor out implementations of setarray and resizearray commands

Patch from Fox.
8620 588d 14h terminx /source/duke3d/ Fix stupid typo that broke conveyor belts  
8619 588d 14h terminx /source/duke3d/ Improve player input locking logic

This fixes the issue with mouse input and viewscreens.

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