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Rev Age Author Path Log message Diff
8773 493d 16h terminx /source/duke3d Remove the leading slash from the .sf2 bank filename if it's the only slash in the string  
8772 493d 16h terminx /source/duke3d Improve handling of menu options that may be hidden in-between visits to a menu  
8771 493d 16h terminx /source/duke3d Refresh ud.config.MusicDevice and the menu sound configuration display variables after applying new settings

This helps keep the menu state synchronized with the actual sound system state in cases where the requested configuration was rejected for some reason (unsupported playback frequency, missing .sf2 file, etc).
8765 497d 4h terminx /source/duke3d Fix crash in menu file selector when no files OR directories are available to display  
8764 497d 4h terminx /source/duke3d Fix FURY=1 build  
8763 497d 20h terminx /source/duke3d Fix stupid menu bug  
8760 498d 1h terminx /source/duke3d Add file selector for choosing which .sf2 bank to use

This also adds a menu option for OPL3 stereo mode. Windows MME output device selection is probably next (this can already be done through the console).
8756 498d 1h terminx /source/duke3d Fix swinging doors not automatically closing anymore after rebounding if they hit a player or actor when trying to close  
8755 498d 1h terminx /source/duke3d More SF2 work

Now automatically detects a .sf2 file placed in the game directory if the mus_sf2_bank cvar is unset.
8752 498d 1h terminx /source/duke3d sf2 synthesizer WIP

Patch from Nuke.YKT.
8737 503d 3h terminx /source/duke3d Fix IF crouch jumping and unintentional automatic crouching under sprites  
8736 503d 3h terminx /source/duke3d ifndef EDUKE32_STANDALONE a couple more hard-coded Duke3D sound IDs that were missed previously  
8735 503d 3h terminx /source/duke3d Reduce width of a couple fields in memberlabel_t  
8734 503d 3h terminx /source/duke3d Make gamestructures a proper object  
8732 503d 3h terminx /source/duke3d Speed up startup times on Windows for projects with a lot of sound definitions  
8731 503d 3h terminx /source/duke3d Eliminate unnecessary goto  
8730 503d 3h terminx /source/duke3d Fix return type of A_CheckHitSprite()

Since the returned value is a distance, it should be int32_t.
8726 503d 3h terminx /source/duke3d Patch from Nuke.YKT to fix a couple of NAM/WW2GI issues  
8724 503d 3h terminx /source/duke3d Patch from Striker to improve sprite interpolation  
8723 503d 3h terminx /source/duke3d Make SE_13_EXPLOSIVE call A_GetZLimits() for all statnum 0-2 sprites in sector when triggering

This fixes the fire sprites inside exploding walls not waking up after the wall explodes.

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