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8600 623d 5h hendricks266 /source/duke3d/rsrc/manifest.build.xml Windows: Update dpiAwareness settings in manifests  
6909 1229d 14h terminx /source/duke3d/rsrc/manifest.build.xml Fix issues with running the game fullscreen on Windows 10 with high DPI setups  
6055 1719d 2h hendricks266 /source/duke3d/rsrc/manifest.build.xml The great repository rearrangement of 2017.

Files moved but not modified. Changes to follow in a subsequent commit.

You down with CPP?
 
5643 2057d 5h hendricks266 /source/duke3d/rsrc/manifest.build.xml Windows: Eliminate the need for separate manifests for 32-bit and 64-bit builds by specifying a wildcard for processorArchitecture attributes.  
4891 2471d 7h terminx /source/duke3d/rsrc/manifest.build.xml Identify Windows 10 in the startup window/log. DONT_BUILD.  
4041 2969d 7h terminx /source/duke3d/rsrc/manifest.build.xml Update Windows application manifests to allow GetVersionEx() to return Windows 8.1 on systems running Windows 8.1. Microsoft is pretty stupid sometimes. :/  
3800 3068d 17h terminx /source/duke3d/rsrc/manifest.build.xml Support high DPI setups for the startup dialogs on Windows  
3278 3230d 9h hendricks266 /source/duke3d/rsrc/manifest.build.xml Win64 support! (Meaning it works, not that we recommend it for everyday use.)

This includes a complete Windows header and library refresh, including the addition of 64-bit compiled libs:
*libogg 1.3.0
*libvorbis 1.3.3
*zlib 1.2.7
*libpng 1.5.13
*libvpx 9a3de881c0e681ba1a79a166a86308bbc84b4acd
*SDL_mixer 1.2.12 (for RENDERTYPE=SDL)
*DirectX import libraries: dsound and dxguid (now included)

To build in 64-bit, you essentially need MinGW's MSYS (but not MinGW itself) and MinGW-w64 at the top of your PATH. The target is automatically detected using `$(CC) -dumpmachine`. The EDukeWiki will get detailed instrucitons.

All compiler and linker warnings when building in 64-bit mode have been fixed.

Remaining 64-bit to-do:
- The ebacktrace dll does not build under 64-bit. It uses code specific to the format of 32-bit executables and will have to be ported to work with 64-bit executables. A future 64-bit version will be named ebacktrace1-64.dll.
- RENDERTYPE=SDL crashes in SDL_mixer's Mix_Linked_Version().
- DirectInput gives an error and does not function. This only affects joysticks, and the error never happens without any plugged in.
- Port the classic renderer ASM to 64-bit. (Just kidding, this is way out of my league.)

This commit includes a fair bit of Makefile development spanning all platforms, including simplifying the SDLCONFIG code, fixing build on Mac OS X (thanks rhoenie!), globally factoring Apple brew/port inclusion, enforcing that all -L come before all -l, and ensuring that $(shell ) is always :='d.

In addition, I have resurrected the old GCC_MAJOR and GCC_MINOR detection using `$(CC) -dumpversion`, but I have made it failsafe in case the command fails or the version is manually specified. I have applied this new fine-grained detection where applicable, including allowing LTO, and restraining -W's to versions that support them.
 
854 4844d 22h hnt_ts /source/duke3d/rsrc/manifest.build.xml 1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
2. Added the svn:ignore properties to clean up the output of "svn update" so that it doesn't show some unversioned files anymore sush as compiled binaries and object files(*.a).
3. Converted the end-of-line charapter sequences from Windows(CR LF) to Unix format(LF). It used to be a mixture of both styles that often confuse some programs. If some files have to be in Windows format, you should add the svn:eol-style on them(svn propset svn:eol-style native polymer/eduke32/source/thefile.c).
 
196 5587d 5h terminx /source/duke3d/rsrc/manifest.build.xml Startup window stuff