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Rev Age Author Path Log message Diff
8776 494d 20h terminx /source/duke3d/src/ Move mouse x-scale and y-scale to the main mouse setup menu and get rid of Advanced Mouse

This also normalizes the scale sliders to a displayed range of 0 - 1.0, and adds in_mousexscale and in_mouseyscale cvars to hold the values.
 
8773 494d 20h terminx /source/duke3d/src/ Remove the leading slash from the .sf2 bank filename if it's the only slash in the string  
8772 494d 20h terminx /source/duke3d/src/ Improve handling of menu options that may be hidden in-between visits to a menu  
8771 494d 20h terminx /source/duke3d/src/ Refresh ud.config.MusicDevice and the menu sound configuration display variables after applying new settings

This helps keep the menu state synchronized with the actual sound system state in cases where the requested configuration was rejected for some reason (unsupported playback frequency, missing .sf2 file, etc).
 
8765 498d 8h terminx /source/duke3d/src/ Fix crash in menu file selector when no files OR directories are available to display  
8764 498d 9h terminx /source/duke3d/src/ Fix FURY=1 build  
8763 499d 1h terminx /source/duke3d/src/ Fix stupid menu bug  
8760 499d 5h terminx /source/duke3d/src/ Add file selector for choosing which .sf2 bank to use

This also adds a menu option for OPL3 stereo mode. Windows MME output device selection is probably next (this can already be done through the console).
 
8756 499d 5h terminx /source/duke3d/src/ Fix swinging doors not automatically closing anymore after rebounding if they hit a player or actor when trying to close  
8755 499d 5h terminx /source/duke3d/src/ More SF2 work

Now automatically detects a .sf2 file placed in the game directory if the mus_sf2_bank cvar is unset.
 
8752 499d 5h terminx /source/duke3d/src/ sf2 synthesizer WIP

Patch from Nuke.YKT.
 
8737 504d 7h terminx /source/duke3d/src/ Fix IF crouch jumping and unintentional automatic crouching under sprites  
8736 504d 7h terminx /source/duke3d/src/ ifndef EDUKE32_STANDALONE a couple more hard-coded Duke3D sound IDs that were missed previously  
8735 504d 7h terminx /source/duke3d/src/ Reduce width of a couple fields in memberlabel_t  
8734 504d 7h terminx /source/duke3d/src/ Make gamestructures a proper object  
8732 504d 7h terminx /source/duke3d/src/ Speed up startup times on Windows for projects with a lot of sound definitions  
8731 504d 7h terminx /source/duke3d/src/ Eliminate unnecessary goto  
8730 504d 7h terminx /source/duke3d/src/ Fix return type of A_CheckHitSprite()

Since the returned value is a distance, it should be int32_t.
 
8726 504d 8h terminx /source/duke3d/src/ Patch from Nuke.YKT to fix a couple of NAM/WW2GI issues  
8724 504d 8h terminx /source/duke3d/src/ Patch from Striker to improve sprite interpolation  

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