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Rev Age Author Path Log message Diff
8659 594d 22h hendricks266 /source/duke3d/src/ Move minitext_lowercase calculation to a new G_InitText() in text.cpp  
8658 594d 22h hendricks266 /source/duke3d/src/ screentext: Big refactor to take an array of tilenums (or control codes) instead of a C string  
8657 594d 22h hendricks266 /source/duke3d/src/ screentext: Remove TEXT_LINEWRAP  
8656 594d 22h hendricks266 /source/duke3d/src/ screentext: Move TEXT_{INTERNAL,TILE}{SPACE,LINE} handling off the critical path  
8654 594d 22h hendricks266 /source/duke3d/src/ screentext: Structify  
8653 594d 22h hendricks266 /source/duke3d/src/ screentext: Move ROTATESPRITE_FULL16 handling out of critical path  
8652 594d 22h hendricks266 /source/duke3d/src/ screentext: Remove TEXT_BACKWARDS  
8650 594d 22h hendricks266 /source/duke3d/src/ Move screentext to engine  
8649 594d 22h hendricks266 /source/duke3d/src/ Rename screentext.cpp to text.cpp  
8647 594d 22h hendricks266 /source/duke3d/src/ Update credits  
8641 612d 20h terminx /source/duke3d/src/ Macros for a couple hardcoded values  
8640 612d 20h terminx /source/duke3d/src/ This lets the player jump into the vents in DUKEDC3.MAP

Since this is Duke3D, I'm sure this change breaks something else.
 
8637 612d 20h terminx /source/duke3d/src/ Rename ZOFFSET1 to ACTOR_FLOOR_OFFSET and use ACTOR_MAXFALLINGZVEL in several places where it should have been used  
8636 612d 20h terminx /source/duke3d/src/ Fix for E1L1 dumpster fire issue  
8634 612d 20h terminx /source/duke3d/src/ This isn't really necessary  
8632 612d 20h terminx /source/duke3d/src/ Steamworks fix  
8623 612d 23h hendricks266 /source/duke3d/src/ CON: Add getarraysequence and setarraysequence

Patch from Fox.
 
8622 612d 23h hendricks266 /source/duke3d/src/ CON: Factor out implementations of setarray and resizearray commands

Patch from Fox.
 
8620 616d 0h terminx /source/duke3d/src/ Fix stupid typo that broke conveyor belts  
8619 616d 0h terminx /source/duke3d/src/ Improve player input locking logic

This fixes the issue with mouse input and viewscreens.
 

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